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  #11  
Old February 2nd, 2007, 03:51 PM
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Default Re: New Game: Accelerated Start [ DISCUSS ]

I like your idea Ironhawk. But I like power gaming and the settings you are suggesting are for a power game. Sadly, I have'nt commented earlier because due to evil work I cannot join any more MP's at the moment.

Why don't you try it on a small map with just 8 players? That may be fun...
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  #12  
Old February 2nd, 2007, 04:30 PM
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Default Re: New Game: Accelerated Start [ DISCUSS ]

I would give it a try.

But I, of course, would rather just blitz the turns.
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  #13  
Old February 2nd, 2007, 05:25 PM

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Default Re: New Game: Accelerated Start [ DISCUSS ]

Yeah thats a good idea, meglobob, maybe I will start out small. 8-10 players is probably a good size, anyway, since my thought for this game is that it would also resolve itself faster than normal. So a regular dom3 game might last 3 months or something. Whereas this one might only last 1.5.
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  #14  
Old February 2nd, 2007, 07:43 PM

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Default Re: New Game: Accelerated Start [ DISCUSS ]

I'm in!
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  #15  
Old February 2nd, 2007, 09:21 PM
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Default Re: New Game: Accelerated Start [ DISCUSS ]

I'm definitely interested. I'm a bit worried that the borders wouldn't be at all secure, but they're not really anyways.
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  #16  
Old February 2nd, 2007, 11:09 PM

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Default Re: New Game: Accelerated Start [ DISCUSS ]

How would this setup effect borders any more than a regular game?


Another question: what do you guys think about Victory Points? It seems like a logical thing to add to a game designed to move quickly. Perhaps Capital-VPs only? So that you dont need to specifically castle any VP provs?
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  #17  
Old February 3rd, 2007, 07:41 AM

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Default Re: New Game: Accelerated Start [ DISCUSS ]

It would have the possibility of creating bizarre national boundaries. One can start nations somewhat evenly apart but their 8 other provinces are random no?

No clue on vp's, I defer to the majority and I would like a position in this game. I think the games you start/run are well run and enjoyable!

Rathar

P.S. I think the 10 sage and 3 turn no combat idea to be a good one. It allows empires to gain a touch of potential personality?...?
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  #18  
Old February 3rd, 2007, 02:10 PM
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Default Re: New Game: Accelerated Start [ DISCUSS ]

I like the idea of capital vps only. Maybe hold 35-40% of the capitals + your own?
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  #19  
Old February 3rd, 2007, 02:58 PM

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Default Re: New Game: Accelerated Start [ DISCUSS ]

Hmm, yes I suppose that is true. The way the game allocates your starting provinces appears to be just picking them in sequence starting at your capital and then just moving to another province randomly. It does occassionally produce strange borders. But then, that is why there will be an extra 6 indy provs per player You will have to carve your own borders out of those!!
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  #20  
Old February 3rd, 2007, 03:10 PM

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Default Re: New Game: Accelerated Start [ DISCUSS ]

I'm certainly up for this, whatever form it takes.
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