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  #11  
Old February 3rd, 2007, 09:30 AM
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Default Re: New Mod: Chaos Wars

Heh, you're right. I had tested combinations of multiple #makemonster1 or multiple #makemonster5 commands, not a combination of two different #makemonster commands. Very interesting command.
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  #12  
Old February 3rd, 2007, 09:41 AM
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Default Re: New Mod: Chaos Wars

Too bad 1/1/1 isnt working . I've tested 1/2/3 version and its just too unbalancing. I distributed the summons: a Hound to Lord Judge, a Pike to Lord Arbiter and an Enforcer to Mater Mundi. I'm posting it as a main version.
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  #13  
Old February 5th, 2007, 08:02 AM
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Default Re: New Mod: Chaos Wars

Version 0.05

For now this is the final version (unless there are mistakes or I want to add a unit).
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  #14  
Old February 7th, 2007, 12:44 PM
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Default Re: New Mod: Chaos Wars

Mistake in one of the descriptions corrected and posted.
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  #15  
Old February 11th, 2007, 10:50 PM
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Default Re: New Mod: Chaos Wars

Version 0.06

Added another unit "Norite Cuirassier".
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  #16  
Old February 15th, 2007, 01:12 PM
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Default Re: New Mod: Chaos Wars

Cuirassier's armor made heavier.
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  #17  
Old February 17th, 2007, 03:09 AM
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Default Re: New Mod: Chaos Wars

Version 0.08

Mater Mundi summons 2 enforcers; Lord Arbiter summons 3 pikes.
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  #18  
Old March 15th, 2007, 05:10 PM
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Default Re: New Mod: Chaos Wars

Version 0.09

Changed spell prices:

Guardian - 8
Bengehenom - 18
Pathwalker - 66
Soul Construct - 11
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  #19  
Old April 26th, 2007, 09:47 AM
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Default Re: New Mod: Chaos Wars

Version 0.10

Lowered prices;
Lowered Nephilim sizes to 3;
Changed pike sprite;
Mutant lost trampling.
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  #20  
Old April 28th, 2007, 11:14 PM
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Default Re: New Mod: Chaos Wars

Version 0.11

Body armor heavier.
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