.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old January 25th, 2007, 03:46 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Who wants a map/scenario editor ?


Hello Jack... this sounds like a great project!

Quote:
Jack_Trowell said:
I plan to let the user eitheir manually select the unit id or name, or select from a list.

I recommend having the unit name and unit ID listed together since the same name can be shared by multiple unit_IDs which have the same name yet different forms/statistics.... such as eater of the dead.
__________________
There can be only one.
Reply With Quote
  #12  
Old January 26th, 2007, 01:44 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Who wants a map/scenario editor ?

I do! I do!

I'm not sure what it is, but I want it.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #13  
Old January 26th, 2007, 06:23 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Who wants a map/scenario editor ?

Quote:
NTJedi said:

Hello Jack... this sounds like a great project!

Thanks for the support, it's what make me motivated to continue

^_^

Quote:
Jack_Trowell said:
I plan to let the user eitheir manually select the unit id or name, or select from a list.

I recommend having the unit name and unit ID listed together since the same name can be shared by multiple unit_IDs which have the same name yet different forms/statistics.... such as eater of the dead.

[/quote]


Yes, I already planned for both to be usable and shown when appropriatte.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #14  
Old January 26th, 2007, 08:33 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Who wants a map/scenario editor ?

This is an amazing project, good stuff!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #15  
Old January 26th, 2007, 08:57 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Request for help

The project is advancing, but I realise that there are things that I will need and that if I take the time to seek them it will be less time for coding.

What I need is mainly for small images/logos from the game so I can use them in the tool interface :

- icons for all the magic schools (fire, water, holy, ...)
- icons for all shown terrains types (farm, sea, mountain, forest, ...)
- icons for special sites (each site is linked to a magic school and they have each one image attached)
- the "scenario" icon
- images/icons for lab, temple, and fort

- if possible, color code for the magic schools (the colors that are used to show wich path of magic have already been searched). If not the exact colors, at least something that similar enough (I need the rgb value, if possible in #RRGGBB format)

None of those are absolutly needed for the project to continue, and with time I could get all of them by myself, but having them will make the tool better, and I think this could be useful for others too.

Thanks in advance for the help.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #16  
Old January 26th, 2007, 05:55 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Request for help

Update on the project :

- import from existing map file (if any) : done
- show on the map image the selected province's neighbours
=> province number background color :
blue = selected province
green = neighbour

click on a province to select it, click again on the selected province to unselect.

Soon to come : select and unselected the neighbours
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #17  
Old January 26th, 2007, 07:47 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Request for help

New update : neighbours are now fully implemented, see the demo at http://dominions.realites.org/map_editor

Next to come :

- edit/choose the terrain type(s) for each province
(including the advanced types such as "firesite" not editables in the official map editor)
- export to map file code


We will then have an editor with ~ the same features as the official one, minus having to be in the game, and I will then start adding really new features.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #18  
Old January 26th, 2007, 08:35 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Request for help

New update at http://dominions.realites.org/map_editor/

- Fixed a few minor bugs
- For something more interesting as a demo that the small map with 6 province, I used my script (the one that analyse the map image to get the provinces numbers and positions onthe image) on the map Uropia (167 provinces), and you can now see how the province and neighbour selection works with a normal map.

Note : I plan to have the province edition menu show above the map image when you select a province, and be moveable by drag and drop. This should make large map edition bearable.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #19  
Old January 27th, 2007, 09:58 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Request for help

Another update :

added a menu for map selection

the menu also allows to :

- choose a predefined map file, or upload one
- choose a zoom level (might be useful for the larger maps)

I will add others maps soon, and if needed I could add more level of zooms.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #20  
Old January 27th, 2007, 11:36 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Request for help

New update :

- added general map infos

All except nations infos (preset pretenders, alliances, etc ...) and preset victory conditions should be in.

- added Faerun map image, with 3 map files (from the dom2 version), to serve as an exemple of large map (Yes Gandalf, I know that for you even 400+ province is not enough, you'll prefer to have 1500 )


Next to come :

first tests of map code ouput from the editor

And then , ... the first changes to the provinces with the terrain type selection.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.