|
|
|
|
|
January 25th, 2007, 03:46 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Who wants a map/scenario editor ?
Hello Jack... this sounds like a great project!
Quote:
Jack_Trowell said:
I plan to let the user eitheir manually select the unit id or name, or select from a list.
|
I recommend having the unit name and unit ID listed together since the same name can be shared by multiple unit_IDs which have the same name yet different forms/statistics.... such as eater of the dead.
__________________
There can be only one.
|
January 26th, 2007, 01:44 AM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Who wants a map/scenario editor ?
I do! I do!
I'm not sure what it is, but I want it.
__________________
You've sailed off the edge of the map--here there be badgers!
|
January 26th, 2007, 06:23 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Who wants a map/scenario editor ?
Quote:
NTJedi said:
Hello Jack... this sounds like a great project!
|
Thanks for the support, it's what make me motivated to continue
^_^
Quote:
Jack_Trowell said:
I plan to let the user eitheir manually select the unit id or name, or select from a list.
|
I recommend having the unit name and unit ID listed together since the same name can be shared by multiple unit_IDs which have the same name yet different forms/statistics.... such as eater of the dead.
[/quote]
Yes, I already planned for both to be usable and shown when appropriatte.
|
January 26th, 2007, 08:33 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Who wants a map/scenario editor ?
This is an amazing project, good stuff!
|
January 26th, 2007, 08:57 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Request for help
The project is advancing, but I realise that there are things that I will need and that if I take the time to seek them it will be less time for coding.
What I need is mainly for small images/logos from the game so I can use them in the tool interface :
- icons for all the magic schools (fire, water, holy, ...)
- icons for all shown terrains types (farm, sea, mountain, forest, ...)
- icons for special sites (each site is linked to a magic school and they have each one image attached)
- the "scenario" icon
- images/icons for lab, temple, and fort
- if possible, color code for the magic schools (the colors that are used to show wich path of magic have already been searched). If not the exact colors, at least something that similar enough (I need the rgb value, if possible in #RRGGBB format)
None of those are absolutly needed for the project to continue, and with time I could get all of them by myself, but having them will make the tool better, and I think this could be useful for others too.
Thanks in advance for the help.
|
January 26th, 2007, 05:55 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Request for help
Update on the project :
- import from existing map file (if any) : done
- show on the map image the selected province's neighbours
=> province number background color :
blue = selected province
green = neighbour
click on a province to select it, click again on the selected province to unselect.
Soon to come : select and unselected the neighbours
|
January 26th, 2007, 07:47 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Request for help
New update : neighbours are now fully implemented, see the demo at http://dominions.realites.org/map_editor
Next to come :
- edit/choose the terrain type(s) for each province
(including the advanced types such as "firesite" not editables in the official map editor)
- export to map file code
We will then have an editor with ~ the same features as the official one, minus having to be in the game, and I will then start adding really new features.
|
January 26th, 2007, 08:35 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Request for help
New update at http://dominions.realites.org/map_editor/
- Fixed a few minor bugs
- For something more interesting as a demo that the small map with 6 province, I used my script (the one that analyse the map image to get the provinces numbers and positions onthe image) on the map Uropia (167 provinces), and you can now see how the province and neighbour selection works with a normal map.
Note : I plan to have the province edition menu show above the map image when you select a province, and be moveable by drag and drop. This should make large map edition bearable.
|
January 27th, 2007, 09:58 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Request for help
Another update :
added a menu for map selection
the menu also allows to :
- choose a predefined map file, or upload one
- choose a zoom level (might be useful for the larger maps)
I will add others maps soon, and if needed I could add more level of zooms.
|
January 27th, 2007, 11:36 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Request for help
New update :
- added general map infos
All except nations infos (preset pretenders, alliances, etc ...) and preset victory conditions should be in.
- added Faerun map image, with 3 map files (from the dom2 version), to serve as an exemple of large map (Yes Gandalf, I know that for you even 400+ province is not enough, you'll prefer to have 1500 )
Next to come :
first tests of map code ouput from the editor
And then , ... the first changes to the provinces with the terrain type selection.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|