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  #11  
Old January 22nd, 2007, 03:34 PM
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Default Re: We Demand More Hells!!! Part Deux:

Yes, I love the mods that we have (they've inspired me to create my own, and if I ever have any free time-I'm married, and I have a full-time job, so it's not likely-I'm going to create quite a few).

Please, if you enjoy a mod, let the creator know. Just as the Devs love to hear how much we enjoy and appreciate all the work they've put into Dom3 (and I appreciate it A LOT, Kristoffer and Johan, and all the other Johans, and everyone else involved), so do the players who create mods for everyone to enjoy-and the players don't even get paid!
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  #12  
Old January 22nd, 2007, 03:46 PM
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Default Re: We Demand More Hells!!! Part Deux:

Quote:
DrPraetorious said:
The 6 demon bag should probably be unique, and it should probably cast no less than six elemental damaging spells?

Possibly a bonus to all elemental magic, instead. We'll see what item modding lets us do, when it comes out.
Wind, fire, that sort of thing.
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  #13  
Old January 22nd, 2007, 03:53 PM
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Default Martial arts nations...

Wouldn't mind seeing a nation based heavily on that sort of theme. EA TC obviously has such vibes with the Warriors of the Five Elements, and the one Immortal, but with WFE being capital-only and fairly fragile the inclination is to rely on other troops (I like the Celestial Soldiers in particular; fewer friendly-fire casualties than with the flyers, given my fondness for massing archers) on larger maps.
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  #14  
Old January 22nd, 2007, 04:42 PM
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Default Re: Martial arts nations...

W/FE aren't the toughest units in the world by any means, but with a good Bless on them, combined with the ease of massing them-even Capital only it's not hard, if you concentrate on them-they can be really dangerous, since any and every Bless effect is going to help them out a lot. EA T'C also has lovely Pike militia for cheap-these should also be massed in large numbers (as should T'C archers if you're using an Air-bless), as they greatly compliment the W/FE.

It would be nice if each element had it's own form of kung-fu master, probably as a summons.
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  #15  
Old January 22nd, 2007, 10:52 PM

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Default Re: Martial arts nations...

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  #16  
Old January 22nd, 2007, 11:06 PM
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Default Re: Martial arts nations...

The way I would do it would be to have summons which kicked out a W/FE lookalike sacred which when they were badly wounded would transform into a more powerful elemental-based unit. Your enemy wouldn't know what kind of unit they'd be up against until they successfully attacked them, because they'd look just like W/FE, and you could combine them in armies with "normal" W/FE.

The concept comes disturbingly close to Power Rangers, but let's try not to admit that to ourselves or each other, shall we?
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  #17  
Old April 9th, 2007, 10:33 PM

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Default Re: Martial arts nations...

So, what happened to this project?
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  #18  
Old April 10th, 2007, 05:53 PM
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Default Re: Martial arts nations...

I'm working on them somewhat slowly.

Most of my work is going into the Black Tome, and the whole modding operation kinda went on hiatus after Frank left the forum.

If anyone else wants to volunteer artwork, that'd be keen.
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Old April 10th, 2007, 10:35 PM

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Default Re: Martial arts nations...

I can probably chip in some artwork at some point in the nearish future. I guess Padmassa would make the most sense since you've done the code, so tell me which unit you want done and give me a little flavour to work from (like cultural influences etc) :]
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Old April 11th, 2007, 12:29 AM
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Default Re: Martial arts nations...

Padmassa is meant to be Asyrian or Persian.

Mainly, I need units mounted on Aurochs (bulls) with various weaponry. I can slightly adapt sprites once they're drawn (so change the armor or color-scheme around) but I'm no good even at changing weaponry.
Lessee...
Units are size 2 (3 if mounted) unless otherwise noted. Feel free to recommend existing sprites if you think I should use them.

(mounts)
Auroch (brown bull)
Auroch with barding (black bull)
Demonic Auroch with barding (white, red eyes)
Holy Auroch with barding (golden colored)
Aurochs are slightly larger than horses but still size 3.

(early era)
misc -
floating black-stone sphere (size 5).
gray-colored lizard man with bronze armor, spear, shield
garthim (the things from Black Crystal.) can be whatever size, really, it's hard to tell from the movie. They look kinda like giant spiders and one of the existing spider pics would do.

buck-imps - hopefully should all look the same:
buck-imp (funny looking humanoid) with long spear, javelin, hide shield
buck-imp with bone bow, hide shield
giant buck-imp (buck-troll) with axe, great hide shield (size 3).

children-
child with club and hide shield
child with spear

posessed regalia - red and white color scheme
priest in robe
blood slave in similar regalia, but more elaborate
vampire with two swords, chain mail
knight on demonic auroch, sword+lance, bronze armor
hag (size 3) is big, also green and hideous, has some kind of magic implement (presently a sceptre but could be a hammer or staff, doesn't matter.)
a human female (size 2) in the same regalia, with the same implement, as the hag.

villains-
one with short bow and buckler, I could use existing sprite but it'd be nice if it matched the following
villain with glaive and buckler
villain on auroch, with whip, mace and javelin
villain on auroch, with whip and bow

false knights - humans in black
all are mounted on an auroch (not barded), with lance, ring mail and a kite shield. Armament is choice of axe, flail (yes, one handed) or mace.

faceless - humans in black and red with no faces (obviously on this scale you can't draw that). I changed my mind about them having fangs - they have no mouths now. Cobra!
one in heavy armor on a barded aurochs, with magic sword, lance and kite shield.
A commander version of the same unit (can have a plume or something.)
a faceless in a tattered robe

circle master regalia - should look like circle masters, ideally.
High Circle Master - should have a hat.
Mezzomaster - should have a hat, and like, a glow or an aura or something. Could be blue, or partially transformed into a reptile. Optional size 3.

(middle era)
abyssians on aurochs -
Ideally these guys should all be red-skinned, since they are abyssians. They wear chain instead of plate. ** = I also want a commander version of this unit, which should look different enough that it's not a pain during combat.
light lance, shield, javelin, auroch. Is a scout (wears brown?) **
lance, kite shield, pick, auroch.
kite shield, flail, auroch.
axe, axe, barded auroch. **
lance, kite shield, sword, barded auroch.
steel crossbow,lance,axe,flail,barded auroch. Is elite, should look it.
magic shield, magic lance, magic javelin, magic sword, holy auroch. Is ultra-elite, should look it. **

In addition, I want a winged abyssian (crossbred with Caelumites, long story). Ideally would be red skinned with white feathered wings (like a Seraph.) Magic shield, magic hammer, magic bow - is ultra-elite, should look it. **

Humans-
Most of the humans can use existing light infantry pics.
I'm having trouble finding pics on google of zoroastrian regalia, but the stuff is almost all white. There is some on display at the museum of natural history, but I can't find anything about it on their webpage.

http://www.w-z-o.org/imgs/the-enligh...t-message1.jpg
http://sangha.net/messengers/zoroaster.htm

That's for Ashavan, though - not sure what Magi actually wore. Generally depicted in western art wearing all kinds of paisley and embroidery but I don't think that's accurate.

An Ashavan. This is a limited-magic zoroastrian priest. Wears white.
A Magu. Could use existing Magi picture but I'm not sure the green robe is right.
A High Magu. Could use existing high Magi picture.
A Rab Magu. Has an enormous seed-pod hat, say, very long beard, maybe.
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