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  #11  
Old January 17th, 2007, 05:14 PM

Ironhawk Ironhawk is offline
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Default Re: Depends, depends...

Quote:
thejeff said:
Is Wrathful Skies as effective as it was in Dom2?

I don't usually play Air nations, but the only time I tried it in Dom3, it only damaged a handful of units a round and they quickly reached and slaughtered my mage.
Oh, was it nerfed? Are you sure you cast Storm? Of course its always best to put your Wrather in a back corner so it takes a long time for the enemy to reach him, as well.
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  #12  
Old January 17th, 2007, 06:15 PM

Turin Turin is offline
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Default Re: Depends, depends...

I have found a scales oracle to be pretty optimal for SP too, because using an early expansion pretender usually results in lots of provinces early, but low troopcount so all the AI�s gang up on you.
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  #13  
Old January 17th, 2007, 06:25 PM

thejeff thejeff is offline
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Default Re: Depends, depends...

He was well in the back. I think I had storm, but I'm not 100% sure.

I'll play with it again. Should be able to pull it off in my Chelms game...
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  #14  
Old January 18th, 2007, 02:46 PM

krpeters krpeters is offline
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Default Thanks for the help!

Thank you all for the responses... I've learned a lot!

Firstly, from what you're saying, the small game/AI is a big part of it. It sounds like early magic is much more effective against intelligent humans than against giant AI hordes. It's hard to outwit someone who has no wit to begin with

Secondly, my playing style favors mass armies... although I think this is a response to the mass armies the AI likes to hit me with. When you suddenly see 600 troops show up on your doorstep, a pretender or a group of mages will probably get eaten up and spat out... at least, again, in the early game. Meanwhile, my War Minotaurs will happily stomp them flat.

Maybe it's time I tried multiplayer games... where's a good link to get started with that?
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  #15  
Old January 18th, 2007, 02:57 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Thanks for the help!

Dom 3 Multiplayer and AARs is a good place to start.
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  #16  
Old January 18th, 2007, 02:59 PM

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Default Re: Thanks for the help!

Yeah. Look for a newbie game and join that for some base level experience. And then play with some of the advanced players for an educational thrashing
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  #17  
Old January 19th, 2007, 01:55 AM

alexti alexti is offline
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Default Re: Thanks for the help!

Quote:
krpeters said:
Thank you all for the responses... I've learned a lot!

Firstly, from what you're saying, the small game/AI is a big part of it. It sounds like early magic is much more effective against intelligent humans than against giant AI hordes. It's hard to outwit someone who has no wit to begin with

Early magic is pretty effective vs AI. It's actually easy to outwit AI

Quote:
krpeters said:
Secondly, my playing style favors mass armies... although I think this is a response to the mass armies the AI likes to hit me with. When you suddenly see 600 troops show up on your doorstep, a pretender or a group of mages will probably get eaten up and spat out... at least, again, in the early game. Meanwhile, my War Minotaurs will happily stomp them flat.

I foresee 400 dead and 200 fled troops and one much more experienced pretender

Against AI you don't *need* to use any sophisticated strategies, but using them is more fun
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  #18  
Old January 19th, 2007, 02:03 AM
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Default Re: Thanks for the help!

I wish the AI troops weren't so morale starved to flee when 400 of their troops are dead. More like 100 with 500 fleeing. Damn mop ups -.-.
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  #19  
Old January 20th, 2007, 02:57 AM

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Default Re: Thanks for the help!

It depends what do you use to kill them. If you're freezing or frying them, the morale seems to suffer much less.
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  #20  
Old January 20th, 2007, 02:20 PM
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Default Re: Thanks for the help!

Quote:
KissBlade said:
I wish the AI troops weren't so morale starved to flee when 400 of their troops are dead. More like 100 with 500 fleeing. Damn mop ups -.-.
What really sucks is when you have a mix of mindless summoned units and regular troops then the mage(s) controlling the mindless summoned units flee with the regular troops... despite the fact the mechanical men and/or other mindless troops could have easily won.

On a second note... these mindless troops start vanishing even before your mages have retreated off the battlefield. Even an unconcious mage has its mindless troops start vanishing after the retreat begins.
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