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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old January 15th, 2007, 07:30 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Edit : sorry , answered to wrong thread
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  #12  
Old January 15th, 2007, 08:23 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Quote:
bgqsl said:

I think cb mod can do a lot about that,not just for MP,but
for Single as well.Now the fact is,even the impossible AI
sucks,u can beat them without any problems,there is nothing
interesting left when u palying at middle time,not even a
little challenge,i say i will give up that kind of game...

Maybe you should divert some of the time you spend owning the AI to improving your grammar? I believe the CB mod's main purpose was for improving the multiplayer experience; if you need something to improve your AI battles, there are several other things to try. There are custom maps with preset indies and AI setups where they are allied and at an extreme advantage.
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  #13  
Old January 19th, 2007, 02:40 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

QM, TC MA still sucks. =(
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  #14  
Old January 19th, 2007, 04:39 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Anyone looking to start a new game with the new version of the mod? I'm thinking LA at the moment.
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  #15  
Old January 21st, 2007, 01:31 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Morkilus:
as long as it is not too fast (>1day/turn) i'm interested..
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  #16  
Old January 22nd, 2007, 05:13 PM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
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  #17  
Old January 24th, 2007, 02:51 AM

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Default Re: Conceptual Balance Mod (and readme file) 1.00

Quote:
Manuk said:
i've seen auspex lvl 4 playing with CB mod in a blitz but it's not mentioned in this text file.
Are you sure that's 1.00? That sounds like one of the beta bugs.
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  #18  
Old January 29th, 2007, 05:40 AM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Vanheim doesen't seem nerfed enough ...
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  #19  
Old January 30th, 2007, 03:27 AM

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Default Re: Conceptual Balance Mod (and readme file) 1.00

That could well be, but I think more discussion/testing/consensus is required before I would up the nerf any more.
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  #20  
Old January 30th, 2007, 07:39 AM
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Default Re: Conceptual Balance Mod (and readme file) 1.00

In the main forum there has been a very long discussion about it ....
I'd like to re-allow Vennhein in my games, now it is simply not possible.
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