|
|
|
|
|
January 6th, 2007, 08:21 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Orcs, goblins and humans?
The most important difference between modern fantasy concepts and the ones expressed in Dominions and mythology, is that, if you're just a little different from a normal, everyday, Joe-schmoe human, you're likely to command powerful magical forces. Dwarves have them, goblins have them, if there were orks in the game, you can bet they'd be rockin' the blood-magic. Races also tend to be a little smarter and a lot more interesting and varied than you'll find in the pages of the "average fantasy novel". You need to be smarter, even when you're a goblin, because if you're not, your nation, kids, friends, house, and god are toast. And yes, the hero still always wins, but sometimes the hero is a demon-cannibalizing mutant samurai.
__________________
You've sailed off the edge of the map--here there be badgers!
|
January 6th, 2007, 11:31 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Orcs, goblins and humans?
I really want to mod the heros for yoni into characters from such as inuyasha. It is my secret shame.
|
January 6th, 2007, 11:36 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Orcs, goblins and humans?
now we all know.
__________________
You've sailed off the edge of the map--here there be badgers!
|
January 7th, 2007, 06:13 AM
|
|
Sergeant
|
|
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
|
|
Re: Orcs, goblins and humans?
Faenaris -- as everyone else has already convinced you -- the national variety (and variety in general) in Dominions 3 will be more than enough to sate your desire for fantasy. If still you really want that Warhammer-esque experience, I've produced four relatively-balanced nation mods based on Britannia/Empire, Wood/High Elves, the Vampire Counts, and the Dwarves. You can find 'em in the mods sub-forum on here once you get the game. Have fun playing!
|
January 7th, 2007, 07:18 AM
|
Private
|
|
Join Date: Jan 2007
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Orcs, goblins and humans?
Ooooh, interesting, zepath! I'm gonna download those and play them after I tried the "vanilla" version of Dom 3. But I will most certainly try them.
|
January 8th, 2007, 05:32 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Orcs, goblins and humans?
(Sorry if I missed a post that makes mine obsolete)
There was a mod for Dom2 which featured 2 full-fledged orcish tribes, with a bit of work I'm sure it can be adapted into Dom3 and you can have your Orcish Experience (TM)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
January 8th, 2007, 03:36 PM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Orcs, goblins and humans?
Quote:
PDF said:
Quote:
PrinzMegaherz said:
For me, the biger Bakemono just look like orcs in samurai armor
|
Uruk-hais !
Wish_for_Blood_Slaves,
Sidhe will be back in the next patch I suppose, already most units are in the game (near id 1650, mixed with Lanka)
|
I played a ME "Cradle of Dominion" game with only recruiting Dai-Bakemos as a personal constraint. Yeah, it pretty much played like I'd expect an Uruk-Hai faction to.
(Favorite bit: Army of Dai-Bakemo longbows vs. army of Man longbows. Although watching inconcievably large Pangean hordes break on knots of disciplined infantry was heart-warming.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|