.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old December 30th, 2006, 03:21 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Sucker-punching the AI...

While the AI will always be exploitable, I think that dipomacy-wise it should'nt be hard to make it difficult the abuse the AI, by making it "make sense", and when you get things wrong, err on the side of making the AI more strict with his deals.
Should the AI ally with you?
If your army strength is greater than his, yes (but if you are LA Ermor, then no. If you are Jotnheim or Vanheim, make him consider your troops as worth more than just military score)
If your army strength is much greater than his, no, and he should seek other allies to defend against you.
Should the AI trade you X of Y gems for W of Z gems?
If he has many Y gems and a high Y gem income, and only few mages to make use of them, but has few of Z gems and low Z gems income, and many mages that can make us of them, then yes.
In the opposite case, no.
Should the AI trade item X for item Y?
If Y is harder to forge than X, then yes.
Otherwise, no.

etc.

The only place where there's some real trouble is with gold, since its harder to assess its value, especially in relation to other things. Forbidding the AI from trading gold would probably fix that, I guess.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #12  
Old December 30th, 2006, 03:27 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Sucker-punching the AI...

Quote:
Taqwus said:
It's already fairly easy to bamboozle the AI with bad gifts -- for instance, Bane Venom Charms or Lycanthropos Amulets, as the AI has a tendency to put these items on its pretender or HoFers. BVC in particular diseases both troops and population, making it a cheap double-whammy, and since it's not cursed the risk of blowback from picking it up is greatly reduced.
For new players having a tough time with AI opponents these are good strategies. As the new player becomes more experienced I would recommend keeping the sneaky attacks more balanced by not using any types of attacks the AI does not use on you.
For example since I have yet to see an AI opponent cast "flames from the sky" on me... I won't be casting the spell on them. I do wish the AI opponents would use more gems for global spells based on the number of turns which passed during the game. Thus an AI opponent should use more gems casting a global spell on turn_85 compared with casting the global spell on turn_35. Perhaps we'll see this improved within a patch.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.