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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old December 17th, 2006, 08:08 AM
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Default Re: Atlantis EA

I think I have, but you could be right. I'm glad it's not a bug. You'd think they'd get helmets though, having to hold up the basalt city on their heads like they do. I bet they get migraines.
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  #12  
Old December 18th, 2006, 02:33 PM
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Default Re: Atlantis EA

Quote:
Endoperez said:
Legions of Steel and Earth 9 bless both only raise armor protection, and unfortunately, Living Pillars don't wear any head armor.
Oh, goodie! Finally a blessing made almost totally useless for _some_ nations. God I love all the new mechanics in Dom3. [/sarcasmoff]

So now E9 blessing gives _no_ protection benefit to the sacred troops of a number of nations, and sacred priests/mages have to put on some armor to get the benefit.

I could see that (somewhat) with Legions of Steel, but the bleeding earth blessing?!? Feh.
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  #13  
Old December 18th, 2006, 09:39 PM

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Default Re: Atlantis EA

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  #14  
Old December 19th, 2006, 12:12 AM
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Default Re: Atlantis EA

My opinion on the subject (for whatever that's worth) is that Earth Bless should affect the unit's base Prot value, regardless of what the unit happens to be wearing. After all-unless the unit is wearing that sacred shroud thing, it is the unit who is sacred, not the unit's clothing.

Armor upgrade (ala Legions of Steel etc.) is, obviously, a different matter entirely.
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  #15  
Old December 19th, 2006, 12:29 AM
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Default Re: Atlantis EA

The problem with that is for the majority of sacred units, the earth bless prot bonus would then be half as big. And the remainder (shadow vestels, sacred serpents, werejaguars, yavanas, gibodai) still wouldn't care much - spending a nine-point blessing to boost your protection all the way up to 11 is not exciting. You could make the bonus +8 to base armor - a 15 protection sacred serpent starts to look interesting. I'm not sure if there are any sacred rhino lizards for which this would be ungamebalanced, though. Certainly it would make putting the throud of the battle saint on someone very interesting indeed.
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  #16  
Old December 19th, 2006, 12:44 AM
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Default Re: Atlantis EA

I'll really be happy when we can mod the bless effects. How about a +6 to base armor? how does that look?
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  #17  
Old December 19th, 2006, 03:26 PM

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Default Re: Atlantis EA

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  #18  
Old December 19th, 2006, 07:45 PM

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Default Re: Atlantis EA

Or living pillars, or knights of the chalice, or knights of the templar, or burning ones ect.
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  #19  
Old December 19th, 2006, 08:51 PM
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Default Re: Atlantis EA

Shova32 - +6 base armor would be *half as big* for any of those as the existing earth blessing (+4), except for the living pillar, for whom it would be +4 on the head and +2 on the body (instead of the reverse.)

But black hunter spiders - or "sacred rhino lizards" as I called them in my original post, have a high natural protection (as opposed to blessed protection) already.
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  #20  
Old December 19th, 2006, 11:47 PM
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Default Re: Atlantis EA

I don't see giving Machaka a boost as a downside, since I've heard and tend to believe from my own experiences, that they're a little underloved, as well, especially the sorcerors of black mountain. Once we're able to modify bless effects (any day now I hope) I think I'm going to put protection bless over in a Metal magic path and then have it build up gradually, from 2 prot at M4 +2 for every two levels of Metal, topping off at +8 prot for M10 (that would be armor protection though, natural protection boost I might put forth as the bonus for another magic path, now that I've got this information.
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