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  #11  
Old December 4th, 2006, 01:03 PM
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Default Re: This isn\'t Dungeons and Dragons.

Seems to me they were ripped straight from Warcraft3, which is D&D ! (exclamation mark means factorial). You're right that higher experience levels will mostly affect already overpowered units, but my post was never meant serious.
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  #12  
Old December 4th, 2006, 03:57 PM
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Default Re: This isn\'t Dungeons and Dragons.

Thanks for that post Arralan, now that i see it layed out it looks just fine (i did not realize that the skills went up every level.
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  #13  
Old December 13th, 2006, 10:56 AM

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Default Re: This isn\'t Dungeons and Dragons.

One thing can be changed. The special ability can be more specific to the type of commander. I have a warrior with a bonus in research or a mage with a bonus of strength. This special ability are nearly useless for this commanders.
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  #14  
Old December 13th, 2006, 12:17 PM
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Default Re: This isn\'t Dungeons and Dragons.

Quote:
Tyrian said:
One thing can be changed. The special ability can be more specific to the type of commander. I have a warrior with a bonus in research or a mage with a bonus of strength. This special ability are nearly useless for this commanders.
I am pretty certain about Adept Researcher being limited to spellcasters. What commander of yours has it?
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  #15  
Old December 13th, 2006, 09:00 PM
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Default Re: This isn\'t Dungeons and Dragons.

My 97 str magus isn't useless, every time I need to move the couch, he's the guy I call.
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  #16  
Old December 14th, 2006, 12:33 AM
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Default Re: Experience tweaking

I think ironic heroic abilities are good for two reasons:

1) It means the Hall of Fame isn't _guaranteed_ to give you a directly useful ability.

2) It creates peculiar and interesting or amusing nearly unique characters, who sometimes have new uses because of their odd abilities.

However I'd like to see special abilities available to remarkable characters via a mechanic that isn't limited to the top few people on a world-wide "top" list.
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