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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old December 1st, 2006, 07:15 AM

TomD TomD is offline
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Default Re: Mod: The Ruinous Powers

It would have to be immortal in the weak form. Not only is it fitting (you're not killing it, just sending it's spirit back to it's body) but necessary. I wouldn't risk my pretender being discovered by a patrol.
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  #12  
Old December 1st, 2006, 12:53 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: The Ruinous Powers

Good catch there tom, so an immortal, very low health+prot, ethereal, all-seeing, seducing, possibly assasinating, spirit.
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  #13  
Old December 1st, 2006, 06:27 PM
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zepath zepath is offline
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Default Re: Mod: The Ruinous Powers

Well, as a pretender you're never *really* killing it for good as priests can always get together and have a god-summoning workshop on a long weekend or whatever it is they do. If the alternate form were immortal it would border on being beyond reasonably powerful within its own dominion since packing flight, etherealness, fear, an attack that causes soul death, and Astral-10 is already beefy enough. All it has to do is cast twist fate, fly to the target, and hit it with consume soul. Bam, victory. Should that fail it can still survive attacks against non-magic armed opponents and resist spells like the god that it is. So, immortality too!? Or am I totally wrong?
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  #14  
Old December 1st, 2006, 07:19 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: The Ruinous Powers

You are. Give it just 1 health or so, sure he will be a great assasin but the fact that any decent PD or patrolling force will kill him as soon as he is caught should balance it.
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