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November 20th, 2006, 11:09 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: New Nation: Sylvania (Elves, son!)
unless your test game was MP, note that humans will allways come out on top in research. I can take a drain 2, imprissonned pretender and still come out ahead of most computer nations. Other than that, its a cool nation, although the spring archers seem quite a bit better than the others. (which all cost the same)
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Qui tacet consentit
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November 21st, 2006, 07:23 PM
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Sergeant
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Join Date: Jan 2006
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Re: New Nation: Sylvania (Elves, son!)
Frostmourne27, well, I've been embarassed by AI nations in the research field before... and the difference (exceeding every other LA nation plus two other mod nations) was quite sharp when pumping out Loremasters, esp. with air mages making research boosting items for them. It doesn't seem to unbalance Sylvania, as I know the same could be done with other nations, but research is definitely a strong suit here. Anyway, I too have found no limit to the uses for Spring Aspect Archers. I may end up nerfing their damage to 0 as the ability to entangle en masse is simply brutal against heavy opponents.
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November 21st, 2006, 07:44 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: New Nation: Sylvania (Elves, son!)
Especially when used in combination with blade dancers.
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February 17th, 2007, 07:15 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: New Nation: Sylvania (Elves, son!)
Y do Phoenix Guards have fist as a weapon? Kind of makes my bless strat rather pointless
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February 17th, 2007, 01:51 PM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation: Sylvania (Elves, son!)
Possibly a type in the .dm? Or he forgot to make their weapons. It should be very easy to fix.
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February 17th, 2007, 03:07 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: New Nation: Sylvania (Elves, son!)
Well i looked in the file. There weapon is listed and such it appears so i have no idea y it shows up as fist.
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February 28th, 2007, 03:14 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation: Sylvania (Elves, son!)
Doesn't show up as a fist for me - show's up as dawn's edge or what-have-you.
Incidentally, it's a great mod. I just wish when the AI would build more aspect archers - it does very well with blade dancers and masters, even with glade riders, but very rarely uses the highly effective aspects.
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May 5th, 2007, 08:43 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: New Nation: Sylvania (Elves, son!)
A cool mod (and i am quite an elf hater ).
I discovered one potential minor bug though:
The lance glade rider has as weapons a light lance and the eldar blade. He has no ambidextrousity though, so his 2 weapons have only 4 and 6 attack !
And i also have a hard time to imagine how you can fight with a lance and a sword.
Furthermore he has even a shield.
Another little bug in the nametypes:
#addname "Anardil of Sylvnaia"
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May 5th, 2007, 10:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: New Nation: Sylvania (Elves, son!)
I think Zepath may have left the forums, but I'll certainly fix those issues when I make the CBM version of Sylvania.
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June 15th, 2007, 11:34 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Nation: Sylvania (Elves, son!)
Oh - the priestess' description says they are "able to heal the afflictions of mortals", but they don't seem to have a healing ability. Is the description meant to be fluff, or is it an oversight?
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