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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old November 12th, 2006, 07:06 PM
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Default Re: Finally: Sar Elad, testers needed

All other Chariots are size 4, not 3. But yes, the Eliah does sound awesome.
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  #12  
Old November 14th, 2006, 03:49 PM
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Default Re: Finally: Sar Elad, testers needed

For the record, a new version is coming soon. I can tell that it won't have heroes in it, nor the patrol bonus but there will be a number of other fixes and changes.
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  #13  
Old November 18th, 2006, 05:41 PM

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Default Re: Finally: Sar Elad, testers needed

Looks like an interesting nation.

How about golems and some earth magic? Would be very thematic here, TBH I was a bit surprised not to see anything about them.
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  #14  
Old November 19th, 2006, 07:19 AM
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Default Re: Finally: Sar Elad, testers needed

Quote:
Villan said:
Looks like an interesting nation.

How about golems and some earth magic? Would be very thematic here, TBH I was a bit surprised not to see anything about them.
Thanks.

Sar Elad gets some Earth magic on the Nevi'im and gets a bit of starting Earth income in the patch that is under works. I'm tempted to release it now but the Province Defence bug needs to be swatted somehow. At least I'd prefer if it could be fixed.
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  #15  
Old November 19th, 2006, 03:38 PM
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Default Re: Finally: Sar Elad, testers needed

Also, Sar Elad needs more pretenders before the final version.
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  #16  
Old November 19th, 2006, 04:13 PM
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Default Re: Finally: Sar Elad, testers needed

Yeah, true. I wish they'd give us #allowgod.
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  #17  
Old November 19th, 2006, 09:45 PM
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Default Re: Finally: Sar Elad, testers needed

You can just copy a pretender form to a new unit number, and then allow that copy to the nation.
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  #18  
Old December 22nd, 2006, 03:56 AM

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Default Re: Finally: Sar Elad, testers needed

I would let sar elad choose the virtue pretender
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  #19  
Old January 14th, 2007, 01:20 AM
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Default Re: Finally: Sar Elad, testers needed

For some reason, when I enable this mod, I get all the Lanka units as well as (I assume all) the Sar Elad units.

Possibly allow your priests to have a bonus to supply-thinking of the Hannukah myth here, as well as manna from heaven, and we just got gluttony, might be nice if we had a lean, mean, human nation that was light on supply-usage.

Since they spent 40 years in the desert, maybe they have a terrain bonus?

Cohen were forbidden from approaching a corpse-maybe this could be evoked somehow, concerning undead?

Long lifespan feels good.
How about a Methuselah hero? Maybe he's already in.
Jonathan would make a nice hero too, as would Shimshon(Samson), and Noah (with sailing ability).

As a somewhat parallel of the Kithaironic Lion, how about the Lion of Dvei Ilai as a summon? and ofcourse the Jews had plenty of angels to summon.

You could also possibly place Kabbalah and the 10 Sephirot into the game in some form.

Some form of a sticks to snakes spell would be good.

A chariot-slinger unit would be nice, since Jews would have been familiar with Egyptian chariots.

A stealthy commander and elite stealthy units would also be nice.
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  #20  
Old January 14th, 2007, 05:38 AM
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Default Re: Finally: Sar Elad, testers needed

The reason you get Lanka's units is that Sar Elad was made before Lanka appeared, and so used the slot Lanka later appeared into. You can fix it manually by changing which nation is replaced with #selectnation.
Currently the project is somewhat on hiatus though :\
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