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November 6th, 2006, 04:19 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: SE5 Patch 1.13 Out
Quote:
Ragnarok-X said:
Weird President_Elect_Shang. You had 1.3 kb/s and were able to get 17 MB within 15 Minutes. You must use some space dimension x super connection.
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Heh just got mine installed yesterday, price is alittle high(since it is in dimension x dollars) but I think it will be worth it.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/
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November 6th, 2006, 05:04 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE5 Patch 1.13 Out
We have started up a torrent of the patch:
http://kazharii.no-ip.com:6969
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November 6th, 2006, 06:22 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE5 Patch 1.13 Out
A nice patch to be sure.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 6th, 2006, 07:15 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: SE5 Patch 1.13 Out
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November 6th, 2006, 07:24 PM
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Colonel
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Join Date: Jan 2001
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Re: SE5 Patch 1.13 Out
I get an average of 4,5kB/s that means more than an hour of download!
Strategy First should really buy a better server.
Aashbery you saved my day with your link: average speed 366kB/s!!
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November 6th, 2006, 07:27 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: SE5 Patch 1.13 Out
Very nice patch. At this rate the game will be finished very soon, I think. Time to start on new features!
Gamershell went quick, had the patch before I could choose where to store it O_O
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November 6th, 2006, 08:00 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: SE5 Patch 1.13 Out
Can anyone confirm boarding parties are still broken?
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November 6th, 2006, 08:09 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: SE5 Patch 1.13 Out
The torrent tracker link is workin for me (over 50Kbs and climbing)
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November 6th, 2006, 08:15 PM
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Colonel
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Join Date: Jan 2001
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Re: SE5 Patch 1.13 Out
The new combat retreat works excellent after a first small test. Not only did three of my unarmed repairships retreat during combat, but they returned to their fleet after combat (and had used two strategic movement points for that).
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November 6th, 2006, 08:28 PM
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Colonel
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Join Date: Jan 2001
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Re: SE5 Patch 1.13 Out
In the combat simulator the boarding crew of empire A enters the enemy ship of empire B (a small flag indicates the presence of the marines on that ship), but the boarded ship still acts under the control of the original empire B and fires on ships of empire A. So boarding is still broken IMO.
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