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  #11  
Old November 6th, 2006, 12:56 PM
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Default Re: Chat Session With Aaron

7. When will you supply women with the game?
On a more serious note:
8. Will you work on a patch which adds even more damagetypes?

CW:
I've e-mailed question number 8. Thanks for the notice, great work!
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  #12  
Old November 6th, 2006, 01:39 PM

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Default Re: Chat Session With Aaron

Timstone: you realize DamageTypes.txt is modable, right? you can add as many as you like..
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  #13  
Old November 6th, 2006, 02:17 PM
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Default Re: Chat Session With Aaron

Quote:
Combat Wombat said:
edit: and for those of you confused by the whole timezone thing here is a countdown clock brought to us by Zagethy/Tevlik. http://zagethy.com/countdown.php
Umm, that clock seems to be off... unless PST is something other than Pacific Standard Time, it seems to be implying that the chat will be happening at 10 in the morning for Aaron, not 6 in the evening... is the clock set to count down to 6 PM GMT instead of 6 PM PST???
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  #14  
Old November 6th, 2006, 03:21 PM
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Default Re: Chat Session With Aaron

Ya its fuxored now, it was correct yesterday. Last time I depend on Zeg for my countdown clock needs
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  #15  
Old November 6th, 2006, 04:06 PM
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Default Re: Chat Session With Aaron

Quote:
Phoenix-D said:
Timstone: you realize DamageTypes.txt is modable, right? you can add as many as you like..
Ehh... no I did not...
*sneaks away in a dark corner of The Cantina*


------------------Thread hijack--------------------
To hijack this thread a bit.
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time?
If not, then I want to ask Aaron that.
------------------------------------------------------
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  #16  
Old November 6th, 2006, 05:34 PM
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Default Re: Chat Session With Aaron

I plan on being there, but just in case...

"You said you'd release the source code for SE2 and SE3 once SE5 came out. Any plans to make good on that promise, or does the SFI buyout preclude that?"
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  #17  
Old November 6th, 2006, 05:45 PM

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Default Re: Chat Session With Aaron

I might be there, but:

-Ships can't generate research or intelligence right now, or use any of the planet abilities (eg Solar Resource Generation). Any plans to change that?
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  #18  
Old November 7th, 2006, 02:11 AM
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Default Re: Chat Session With Aaron

When can we expect a map editor? How about a full-fledged scenario editor?

Any possibility of removing hard-coded component limitations, such as only one Afterburner per fighter effective?
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  #19  
Old November 7th, 2006, 01:35 PM
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Default Re: Chat Session With Aaron

I'm interested in the full scenerio/map editor as well.
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  #20  
Old November 7th, 2006, 01:43 PM
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Default Re: Chat Session With Aaron

Timstone said:
Can I put in the Damagetypes.txt a damagetype that will cause the weapon in question to fire all weapons at the same time?
If not, then I want to ask Aaron that.


Wha?
Firing all your weapons at once is a function of your strategies, weapon ranges and reload rates. Nothing to do with damage types at all, aside from shield depleters vs unshielded ships, or weapon disruptors and things like that.
FYI:
Just to be sure we're on the same page; Damage Types are things like double damage to shields, or Engines-Only. Or "45% armor skipping", or "90% normal shield skipping, 66% Phased shield skipping, but only 33% Multiphased shield skipping"
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