.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old November 14th, 2006, 04:17 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Conceptual Balance Mod 0.91

I'd like to stress how badly the vine arrow bug screws things up. When a single N1 mage can decimate dozens of heavy infantry with each casting of a lvl 1 spell (14+ damage each round in a HUGE radius), there's potential for a lot of abuse.
Reply With Quote
  #12  
Old November 30th, 2006, 09:42 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Conceptual Balance Mod 0.91

I found a bug:

The mod changed the costs of all dragons to 75 (from 50). But when clicking on a dragon i only lose 50 points.

I think it depends on the human form which is used AFTER the click. Maybe you have to change another id, not only the dragon(picture) id.
Reply With Quote
  #13  
Old November 30th, 2006, 04:00 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Conceptual Balance Mod 0.91

Quote:
calmon said:
I found a bug:

The mod changed the costs of all dragons to 75 (from 50). But when clicking on a dragon i only lose 50 points.

I think it depends on the human form which is used AFTER the click. Maybe you have to change another id, not only the dragon(picture) id.
I think that's it. As with the Super Mario pretender, the many forms of the same pretender should have same pathcost, starting dominion and point cost.
Reply With Quote
  #14  
Old December 1st, 2006, 12:08 AM

Izzyz Izzyz is offline
Corporal
 
Join Date: May 2006
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
Izzyz is on a distinguished road
Default Re: Conceptual Balance Mod 0.91

Did you intend to remove Van cavalry as a recruitable troop type for Middle Age Vanheim with your mod?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.