.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old November 1st, 2006, 12:59 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

For GGmod, I tweaked the settings.txt values:
Estimated Targeting Damage Percent for Bolt Weapon := 200
And I used the <50% strategy setting...

I got quite a nice missile spreadfire there.
http://imagemodserver.mine.nu/other/...e-o-vision.jpg
Reply With Quote
  #12  
Old November 1st, 2006, 08:15 AM

thesilliest thesilliest is offline
Private
 
Join Date: Oct 2006
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
thesilliest is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

So if I get GGmod, and use the <50% strategy setting, that'll make my ship do basically what I want?
Reply With Quote
  #13  
Old November 1st, 2006, 08:22 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

You should be able to do it in stock too. The trick is to make your other prioritizations compatible with rapidly switching targets.
Reply With Quote
  #14  
Old November 1st, 2006, 08:26 AM

thesilliest thesilliest is offline
Private
 
Join Date: Oct 2006
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
thesilliest is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

Where can I download GGmod anyway, just to give it a try?
I'm still a little unclear on what I need to change exactly. Could you maybe explain the settings a little more, or just take a screenshot of a ship you've already setup? Thanks.
Reply With Quote
  #15  
Old November 1st, 2006, 08:34 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

GGmod is waiting on a few more beta patches before it will really be playable.

Go to your empire options menu, and scroll to the bottom. Your strategies are down there. Select one, select the priorities, and set them.

Has weapons, <50%, and least damaged will help spread fire.
Reply With Quote
  #16  
Old November 1st, 2006, 09:16 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

I've gotten ships to spread their fire out a little now, but even with the priority:

<50% structure
Strongest
Most Shields
Most Armor
Most Crew

all the fire is still directed onto one ship at a time.

Say a ship has 9 guns. Salvo 1 will attack one ship, salvo 2 another..but all 9 guns will fire at the same ship each time.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #17  
Old November 1st, 2006, 10:16 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

How much damage does that one salvo do?

Given stock's estimate of 50% hits in settings.txt, you'd have to have a lot of firepower to trigger that <50% targetting option.

Also, note that the enemy's shield strength dosen't actually change until your weapons impact. Most weapons have a long enough time-to-target that a ship will unload all its guns before the first shot hits.

And, of course, if there is only one target in range, it dosen't matter what your priorities are, all guns will fire on it.
Reply With Quote
  #18  
Old November 1st, 2006, 10:17 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

Isn't it in all cases best to use the 'Undamaged Weapons' thingy as a #1 priority, and then <50% structure?

At any rate, there's no way to prevent ships firing all weapons of same type at the same time, as far as I know. All weapons of the same type comes within range of the target at exactly the same time and they also have the same reload time. In other words, there's no time for any 'priority' checks between the different same-type weapons because they all fire exactly at the same time, everytime.

That's why I'd like some sort of tiny random delay between each weapon firing.
Reply With Quote
  #19  
Old November 1st, 2006, 11:01 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

The one salvo totally anhiliated the target, with MUCH overkill. This was Starbase vs Frigate, using all ABPs then all missiles, then starbase vs fighters with Bomblet missiles.

The thing is, it didn't all fire at the same time. The last bomblet missile fired just BEFORE the target exploded; there were at least 20 in flight, in a steady stream. That's several hundred percent overkill. :/

This is a major issue, as it allows fighters to annhiliate a defender with sheer numbers when that shouldn't be possible.

When I tested it vs non-instadeath targets, that's when I saw the targeting move before death.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #20  
Old November 1st, 2006, 11:53 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any way to have a ship cycle its weapons/targe

Hmm...
That sounds consistent my current theory about shots-in-flight not counting towards the targeting stats.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.