.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old October 26th, 2006, 08:52 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Not sure I\'m getting mechanics right

There's no randomness to see if the missile deviates.
However:
:quote: The game will randomly determine whether the missiles deviate long or short, left or right, or some combination. The actual distribution is a bell curve -- most projectiles will fall within the middle of the deviation range, but some will land at the extremes.

I would assume that the peak of the bell curve is actually the target square. Your missile can deviate, but can deviate 0 squares. Counterintuitive, but makes sense mechanicly. (And matches observed results. No noticeable holes in arrow spread patterns.)

I'd also correct my previous assumption. The manual is inconsistent about max deviation. When the example calculates the deviation of 10, it specifically says, "maximum deviation is 8 x 1.25, or 10 squares" ignoring the division by Precision mentioned in the text. I'd assume the example is wrong, since deviations greater than the range don't match what I've seen in the game.
Reply With Quote
  #12  
Old October 26th, 2006, 08:53 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Not sure I\'m getting mechanics right

Quote:
Arralen said:
Quote:
PhilD said:
Actually, the Dom3 manual describes the turn sequence as:

6. Magic battles

11. Assassinations

14. Movement battles

15. Castle storming

24. Dominion


so it looks like this changed with Dom3.
Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:

8. Prayers - Prophets are declared and gods awaken.

24. Dominions - All dominion spread (for whatever reason) is conducted now



Agreed, it seems to be likely scenario to me. If this is the case than 24's description may be slightly misleading, since it leads reader to believe that dominion preaching also falls into that category.
Reply With Quote
  #13  
Old October 26th, 2006, 08:59 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Not sure I\'m getting mechanics right

It is explicitly state (at another point, though), that dominion increases from preaching do not spread to neighbouring, but only affect the provinces the preachers are in ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #14  
Old October 26th, 2006, 09:08 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Not sure I\'m getting mechanics right

Quote:
Arralen said:
It is explicitly state (at another point, though), that dominion increases from preaching do not spread to neighbouring, but only affect the provinces the preachers are in ...
I know. However some new players may be confused by this.
IMHO it might be better to distinguish more clearly in these descriptions between dominion *increase* from temples and dominion *spread* from the temples, if they indeed happen in different phases. That's why I said it may be slightly misleading.
Reply With Quote
  #15  
Old October 27th, 2006, 05:58 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Not sure I\'m getting mechanics right

Quote:
Darrel said:
The manual made it sound like there was no randomness to determine if the archer hits the square he is aiming at. it is strictly a formula based on precision. If the unit you are aiming at is close it will always hit the square, if it is far it will never hit. Is that right? The precision descriptions had me confused. It sounded like we needed another command for our archers. 'Shoot at our own troops.' Only way to make sure that they are safe.

For another question that wasn;t described in the manual, how does head protection differ from body protection? When a hit is made is it some how determined if it was the body or the head that was hit, and the game uses the appropriate protection score. Or are the two protection values simply just combined into one.
Precision : no, the manual gives the formula for MAX deviation, so any shot will deviate 0-MAX squares, undoubtely with some bell curve distribution.

Head Prot : the game now tracks separately head (helmet) and body (armor) protection, with 80% of hit to body and 20% to head.
(I remember having read that somewhere but can't recall where ).
Reply With Quote
  #16  
Old October 27th, 2006, 01:01 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Not sure I\'m getting mechanics right

Quote:
Arralen said:
Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:

8. Prayers - Prophets are declared and gods awaken.

24. Dominions - All dominion spread (for whatever reason) is conducted now

Yeah, I had a close look at the manual when I wrote my post. The description for "prayers" only mentions pretender recalling/awakening and prophets, not "preaching". I don't think "preaching" matches "prayers". "Dominion spread", OTOH, does match "preaching", whose only game effect is, precisely, dominion change.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.