Turn 3
Carnag was taken without any problems and the 1st Division will turn northwards into the (hopefully) rich plains province of Fenica.
More Helhirdings are recruited in order to set up a 2nd division which should speed up my expansion. For the moment I trust my 1st division with being able to take out the independents it faces.
Turn 4
Atlantis declared war on me...
Fenica was taken without too many problems and the 1st division will continue northwards. Especially since I can see some enemy dominion to the northwest.
The 2nd division is formed and will move into Summerlands this turn which should provide a nice boost to my income.
1 Helkarl and some (4 IIRC) Helhirdings are recruited as the nucleus for a 3rd division.
Some research into Thaum has been done, but since the Helkarl will move now I don't expect any breakthrough soon.
Turn 5
Mictlan declares war on me (seems like at least 2 AIs are aggressive) and in order to show them my contempt for their actions I decide to do nothing this turn (geez, I hate to hit "end turn" due to my own stupidity)
Silver Fangs and Summerlands were taken (number of my own casualties in unknown, but both divisions are still in fighting condition). Most of my initial army and 3 Helhirdings are in the 1st division and 9 Helhirdings in the 2nd division.
Arco and Niefelheim showed up on my borders, but since neither had declared war on me yet I decide to leave them alone for now.
In order to make some progress with my magic research I will recruit a Hangadrott for 400g this turn in addition to 7 Helhirdings. The 3rd division will be fairly strong with 12 Helhirdings at its call.
In order to bolster my forces in the southwest I recruit 1 commander and 5 heavy infantry in Carnag in addition to archers in some of the other provinces.
With moves to Citala and Greater Woods I try to prevent Arco from making further progress into my sphere of influence. In case Niefelheim is looking for trouble I will have my 3rd division ready. But facing 20 Giants might be interesting if Niefel took a decent bless, even with 12 fully blessed Helhirdings.
It will be interesting to see what effect the impossible AIs combined with me missing one of the important early expansion turns will have in the long run...
CharonJr