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  #11  
Old October 19th, 2006, 01:19 PM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

..which, last I checked, was bugged. Aside from the perpetual problems loading the page itself, it wants you to select a version number. This worked fine at first, but at some point they removed 1.08 from the list, meaning there's nothing TO select.
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  #12  
Old October 19th, 2006, 01:52 PM
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Default Re: 1.08 bugs.

Um, there is now a 5.1.08, which is rather silly, but whatever
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  #13  
Old October 19th, 2006, 02:43 PM

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Default Re: 1.08 bugs.

Does anyone have save games for these issues?
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  #14  
Old October 20th, 2006, 09:34 AM

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Default Re: 1.08 bugs.

8) The shard cannon is broken. The forumla that calculates the increase in damage per level is set to 0. So a level 1 Shard cannon does the same damage as a level 100 Shard Cannon:

SHARD CANNON:

Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 0)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 20) + 30), 10000, 0)

MESON BLASTER:

Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 30), 10000, 0)

I assume the (%Level% - 1) * 0 is supposed to be times... 10?
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  #15  
Old October 20th, 2006, 11:28 AM
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Default Re: 1.08 bugs.

Regular sized dreadnoughts are smaller than organic/crystalline ones (other ship sizes seem to be the same).

You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet).
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  #16  
Old October 20th, 2006, 12:34 PM
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Default Re: 1.08 bugs.

Quote:
Spoo said:
You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet).
On a related note... If you attempt to add more facilities than the planet will hold by simply clicking on a facility to add it to the queue the message stating that there is no more room will appear. You must hit Close twice for this window to close instead of just once. If you hit escape while this window is open it will close the construction queue window instead of the warning message.

Edit: I forgot to add that if you chose to have warp points located anywhere in the system that sometimes they will be located too close to a star (where half the hex is covered by the star and the other half is exposed) and you can't warp through them. You can, however, come through them from the other side. In effect they are one way warp points.
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  #17  
Old October 20th, 2006, 02:02 PM
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Default Re: 1.08 bugs.

I still get access violation crashes after strategic combat. Is any body else having this problem?

WIN XP SP2
Pentium D CPU 2.8 GHZ
1 G RAM
Radeon X300 128 Meg
Over 200 gig of HD space

Save game available if wanted
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  #18  
Old October 20th, 2006, 03:11 PM

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Default Re: 1.08 bugs.

Point Defense won't fire at fighters (automaticlly in the sims anyways).
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  #19  
Old October 20th, 2006, 06:11 PM
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Default Re: 1.08 bugs.

Quote:
StarJack said:
I still get access violation crashes after strategic combat. Is any body else having this problem?
WIN XP SP2
Pentium D CPU 2.8 GHZ
1 G RAM
Radeon X300 128 Meg
Over 200 gig of HD space
Save game available if wanted
I discovered this was caused by using a saved game from version 1.0. When using strategic combat in a game entirely from version 1.8 I am able to complete strategic combat without a problem. Mike from tech support provided fast and courteous support!
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  #20  
Old October 20th, 2006, 10:49 PM
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Default Re: 1.08 bugs.

Quote:
RonGianti said:
I assume the (%Level% - 1) * 0 is supposed to be times... 10?
Note that you only looked at the MINIMUM damage.
The max damage could be increasing with tech level.

The fact that it does not do so in stock means that the tech only improves the range, not the damage...
Maybe it was intended, maybe not.

Dosen't really matter unless KwokStock has it that way too.
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