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  #11  
Old October 16th, 2006, 04:37 PM
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Default Re: Mod: Trade Confederation

Couldnt resist. One more update:

-Added a unit (Crossbowman)
-Changed some graphics.
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  #12  
Old October 17th, 2006, 06:55 AM

Tyrian Tyrian is offline
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Default Re: Mod: Trade Confederation

Thanks for your works
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  #13  
Old November 4th, 2006, 03:12 AM
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Default Re: Mod: Trade Confederation

New version 0.17
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  #14  
Old January 13th, 2007, 08:53 PM
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Default Re: Mod: Trade Confederation

Changed catapult's #castledef to 10 (50 was too much).
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  #15  
Old February 17th, 2007, 10:59 AM
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Default Re: Mod: Trade Confederation

Version 0.19

Gave the "Catapult" Siege Engineer's bonus.
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  #16  
Old February 17th, 2007, 02:05 PM

Sombre Sombre is offline
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Default Re: Mod: Trade Confederation

Just tried this one out and it's great fun. I appreciate all the hard work you do on these mods Amos - this board is pretty sleepy but there are still people enjoying 'em :]
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  #17  
Old March 20th, 2007, 09:10 AM
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Default Re: Mod: Trade Confederation

I have to agree here, I like this mod, alot more than the other ones you've made, personaly I don't think the other mads are quite as balanced as this one is and it's fantastic.
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My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
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  #18  
Old April 28th, 2007, 08:48 AM
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Default Re: Mod: Trade Confederation

Version 0.20

-Changed prices (mostly lowered);
-Small sprite changes;
-Changed armor to in-game one;
-Fixed Governor size;
-Other small changes.
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  #19  
Old April 29th, 2007, 08:27 AM
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Default Re: Mod: Trade Confederation

Small sprite changes.
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  #20  
Old May 4th, 2007, 10:00 AM
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Default Re: Mod: Trade Confederation

Version 0.21

Inventory fixed.
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