.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 24th, 2006, 03:23 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

The main modifier I think has the most effect on diplomacy is the categorization of each empire. There are 3: Peaceful, neutral, and aggressive. Each adds various modifiers in the AI scripts for diplomacy. The friendly AIs like the Phong or EEE come around first, while the others require an improvement to their mood before they will interact in "positive" terms. Overall the behaviour isn't working out too badly, with the exception of the random treaty elements.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #12  
Old September 25th, 2006, 07:54 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

One of my new favourite things with the intel is the AIs asking for economic assistance which is good - but when I'm generous enough to give them 50K minerals they decline my gift saying it's worthless - I'm looking at you General Takei of the Terran Confederation...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #13  
Old September 25th, 2006, 12:11 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

Quote:
Captain Kwok said:
One of my new favourite things with the intel is the AIs asking for economic assistance which is good - but when I'm generous enough to give them 50K minerals they decline my gift saying it's worthless - I'm looking at you General Takei of the Terran Confederation...
Exactly!
Next time they ask I will give them any assistance they need with my fleets blasting them into oblivion.

But as betatester do you think the problems of the AI with the new more complex diplomacy can be fixed by modding?
Reply With Quote
  #14  
Old September 25th, 2006, 12:17 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

Almost all of it can be affected by modding. Most of the work will revolve around constructing various conditional statements around the various treaty options, which will take some time to make and test.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #15  
Old September 25th, 2006, 12:24 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

Seems more like a game engine function to me for an AI to carry through on diplomacy actions, or even remember what was asked/offered for more than 1 turn.
__________________
Slick.
Reply With Quote
  #16  
Old September 25th, 2006, 12:26 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

Quote:
Slick said:
Seems more like a game engine function to me for an AI to carry through on diplomacy actions, or even remember what was asked/offered for more than 1 turn.
Not so. In fact, most of these items are contained in the AI scripts - which are really just exposed parts of the game engine. There are several functions that revolve around political memory so it's not hopeless.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #17  
Old September 25th, 2006, 06:27 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

There are multi-turn diplomatic agreements that I'm very skeptical could be handled in the data files. For instance, how would you have the AI respond to "get your ships out of system xxxx" or "help me against yyy empire". Sure for the second one, the AI could just declare war on yyy empire, but actual help would mean a coordinated emphasis on attacking yyy and protecting my empire's assets. In the first example, the AI, even if he agrees which has never been observed, is just as likely to turn right back around and re-enter the system. Upholding these diplomatic agreements long term looks bleak to me.

I sure hope this is moddable because there is no evidence of such depth in the demo. I could never foresee a good reason where, for example, both empires in a treaty would want to agree that neither could perform research. I can't see why it is even an option, but some AI's want it. One of the basics of SE is staying up with technology and it seems that the AI isn't aware of this need. I'm hoping that they don't agree amongst themselves not to research anything. The AI is easy enough as it is.

There should be some absolutes for the AI in a 4X game. And those are the 4 X's, long term. Yes, it may be advantageous right now for us to have a treaty or alliance, but, unless allied victories are the goal, at some point, I'm breaking the treaty and kicking your butt because I want to win. And so should the AI; long term. The victory conditions set should guide the AI behavior on long term strategy in the game. The balance between long term goals and short term goals, which may conflict, seems to be non-existent.

I'll wait and see what any mods produce in this area.
__________________
Slick.
Reply With Quote
  #18  
Old September 25th, 2006, 08:10 PM

arthurtuxedo arthurtuxedo is offline
Corporal
 
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
arthurtuxedo is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

One problem I've noticed with AI diplomacy is that when they ask for assistance, they don't tell you who you're supposed to be assisting them against and in what system they're being attacked, so it makes things kind of difficult.
Reply With Quote
  #19  
Old September 26th, 2006, 03:52 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

I had a close look on these files in the past and I really think that it can be modded in. It will be a huge task, but it seems possible to me. Remember, the script files offer far more power then any data files. You can now create a memory for the AI and, IIRC, save it.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #20  
Old September 26th, 2006, 04:21 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE:V AI Diplomacy Observations

Why are the AI files .csf's, anyway? Does compliling them really take long enough that the game couldn't do it on-the-fly?

Also, request for all SE5 modders: please include the original txt files with your mods and not just the compiled scripts!
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.