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  #11  
Old September 19th, 2006, 12:29 AM

StarShadow StarShadow is offline
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Default Re: Modding SEV Thread Questions

My head hurts...
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  #12  
Old September 19th, 2006, 12:34 AM

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Default Re: Modding SEV Thread Questions

Would this be a bad time to point out that as weapon forumlas go, that's going to be on the SIMPLE end?
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  #13  
Old September 19th, 2006, 12:52 AM
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Default Re: Modding SEV Thread Questions

There's actually a number of different ways to construct the formula for the case Fyron used as an example, but when you're sticking in the level and range variables, it always looks messy. But really it's easy. There's the default damage value and the amount that it increases per level; the attenuation; and lastly the range.

----

Bearclaw - There are files that describe the abilities etc., but I think they're only partially complete at this time.

----

Are there any overarching scaling factors for building prices and maintenance somewhere in the text files? - From your examples, instead of doubling build rates, why not just make maint even less like 1/12 or 1/16?
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  #14  
Old September 19th, 2006, 12:54 AM
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Default Re: Modding SEV Thread Questions

How about a quick and dirty formula builder app? It requires .NET Framework 2.0.

http://www.spaceempires.net/files/te...mg_builder.zip
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  #15  
Old September 19th, 2006, 12:57 AM

StarShadow StarShadow is offline
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Default Re: Modding SEV Thread Questions

Oh sure...you give me a headache THEN you go and release a simpler way...*takes 2 advil and glares at the screen*
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  #16  
Old September 19th, 2006, 01:12 AM
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Default Re: Modding SEV Thread Questions

I have uploaded a better version that uses number boxes instead of text boxes. I set the limits to 1000, figuring only a totally crazy person would go that high...

http://www.spaceempires.net/files/te...mg_builder.zip
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  #17  
Old September 19th, 2006, 01:22 AM

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Default Re: Modding SEV Thread Questions

Except now you can't put in exponents, etc.
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  #18  
Old September 19th, 2006, 02:40 AM

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Default Re: Scale factors for building prices and maintena

Thanks Fyron. Now Python is completely new for me (actually I have not written a program or a macro in 20 years). Where can I get it? Any good newbie documentation you know of?
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  #19  
Old September 19th, 2006, 07:30 AM
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Default Re: Scale factors for building prices and maintena

http://www.python.org

The official docs on that site are rather good, I find. The great thing about Python is that it is powerful like C++, but designed to have good, well-defined and easy to follow syntax (much better than any Basic attempt for this, IMO). One of the primary design goals was making it easy to learn and use, in fact.
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  #20  
Old September 19th, 2006, 01:28 PM

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Default Re: Scale factors for building prices and maintena

Thanks, I give it a try. However, that address does not seem to work, at least not right now.
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