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  #11  
Old September 18th, 2006, 07:21 AM
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capnq capnq is offline
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Default Re: SE5 What are the highlights?

(Testing edited sig)
Quote:
Possum said: Oh, and CapnQ, all 4 of the links in your sig are broken, including the first one, to PBW.
Well, that was odd. Somehow the PBW link's UBBCode [ url ] tag got changed to a HTML < href > and the number 4 was added to one filename. I certainly didn't do that. I'm not sure how to fix the other links; that's why I added the caveat about logging into PBW.
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  #12  
Old September 18th, 2006, 08:12 AM
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Default Re: SE5 What are the highlights?

Quote:
Possum said:
Quote:
capnq said:
Quote:
Resident Alien 2 said: Not sure if I like not seeing anything in a system when I first enter it. I arrive in a solar system in my hi tech starship and I can't see any planets?!
That's actually kind of realistic. We're spoiled by not-to-scale media depictions of solar systems. In the real universe, you have to be really close to something (on an astronomical scale), for it to show as disk rather than just another point of light.
[/b]
This is an excellent observation.

Quote:
http://www.solarviews.com/eng/pluto.htm said: From Pluto's surface, the Sun appears as only a very bright star.
That's because Pluto is waaaaaaaaaay the **** out there

Oh, and CapnQ, all 4 of the links in your sig are broken, including the first one, to PBW. And I just checked to be sure PBW is up
We can argue about what's realistic in 2400+ starships but of course it's all fiction. All the above would be true if we were arriving in a space shuttle.... but I am thinking starships are starting with more advanced scanner/sensor technology that we have at the moment.

Anyway, glad to see we can turn it off if we don't like the game play aspects of it.

RA
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  #13  
Old September 19th, 2006, 06:17 PM

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Default Re: SE5 What are the highlights?

Exactly. Modding is the key. The SEIV AI was basically useless in the stock game but actually fun with the TDM ModPak.

TM
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  #14  
Old September 19th, 2006, 06:24 PM
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Default Re: SE5 What are the highlights?

Quote:
SE5 What are the highlights?
It preceeds Space Empires VI.
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  #15  
Old September 19th, 2006, 06:53 PM
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Default Re: SE5 What are the highlights?

Quote:
tmcc said:
Exactly. Modding is the key. The SEIV AI was basically useless in the stock game but actually fun with the TDM ModPak.

TM
Thing is, though, the game SHOULD be fun out of the box. People buy a game and expect it to be playable and challenging when they get it home. If modding is the key to getting any real enjoyment out of SEV, then maybe the price should be lower.

Or maybe the talented and energetic members of the modding community should have been involved in SEV as co-developers. to take some of the pressure and workload off Aaron.

I personally had quite a lot of fun playing against the stock SEIV AI. I have been downloading new shipsets/races for some time, but only began playing mods about a year ago.
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  #16  
Old September 19th, 2006, 06:55 PM

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Default Re: SE5 What are the highlights?

Its worth noting that for a new player the default AI works well enough.

The people that think the AI is a *complete* joke are generally good enough they'd thrash almost any AIs, and new ones are only a minor challenge because they behave in slightly different ways.
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  #17  
Old September 19th, 2006, 07:17 PM

Raapys Raapys is offline
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Default Re: SE5 What are the highlights?

In the demo the AI hasn't attacked me at all actually, and I'm *not* an efficient player. It's like they keep within one system of their homeworld and just fly around with some defense fleets.

In other words, I can spend forever expanding, researching and building up fleets, because the computer never bother doing anything.
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  #18  
Old September 19th, 2006, 07:29 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 What are the highlights?

Raapys: what empires? Keep in mind that only the Abbidon, Amon'Krie, Terrans, and Xi'ati are true empires. Everyone else is a isolationist neutral- they're supposed to behave like that.

Still, the neutrals I fought in my last game did a decent accounting of themselves. Kicked my *** a couple times, actually..(better research prioritys; they went for guns I went for other stuff).
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  #19  
Old September 19th, 2006, 08:07 PM
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Default Re: SE5 What are the highlights?

Quote:
Artaud said:
Or maybe the talented and energetic members of the modding community should have been involved in SEV as co-developers. to take some of the pressure and workload off Aaron.


It was depressing when I heard the beta testers mention that the "50 beta testers" was more like "12 beta testers + deadbeats/no-shows".

I honestly haven't played much of SE5 since Sunday. I played all Friday night and Saturday, came to the conclusion that the fundamental game rocks, and have spent all of my spare time since then modding it. I didn't expect the stock SE5 game experience to be the greatest thing since sliced bread, nor would it have made much difference to me if it was.
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  #20  
Old September 19th, 2006, 08:08 PM

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Default Re: SE5 What are the highlights?

Unfortunately that's..not at all uncommon. :/ Too many people sign up for testing thinking "hey, free game!"
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