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August 21st, 2006, 05:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: The Ages of Space Empires
That would be a very...interesting game. Rather like the chinese curse.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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August 21st, 2006, 09:34 AM
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Sergeant
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Re: The Ages of Space Empires
One suggestion I have is to make the Age Technologies dependent on researching other techs. Similar to how it is done in M$ Age of Empires. So in order to advance to AI age you have to have X lvl nukes, Y ship construction, Z research or some such. Otherwise there is to great a temptation to just blast through the Age researches. In Age of Empires it was generally felt that a player who fully developed each age was able to hold on (barely) against one who raced 2 ages above.
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August 21st, 2006, 01:17 PM
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Major
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Join Date: Oct 2000
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Re: The Ages of Space Empires
Yep. that's exactly how Age research will work
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September 14th, 2006, 04:47 AM
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Shrapnel Fanatic
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Re: Ages of Space Empires (Space Age Preview)
Quote:
- Ship Construction Rates (Orbital Space Yards should be more effective than ground-based ones)
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I agree with this 100% and adopted this philosphy in STM some time ago however I discovered that HW's will always be more effiencent with their bonuses than non homeworlds.
As to making troops more important than glassing a planet I would love to know how to you intend to make the AI handle this.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2006, 06:21 AM
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Shrapnel Fanatic
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Re: Ages of Space Empires (Space Age Preview)
There are a number of AIs that are quite capable of conquering your planets.
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September 14th, 2006, 09:37 AM
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Major
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Re: Ages of Space Empires (Space Age Preview)
I'll simply have them build more troops and troop transports I suppose. That will increase the chance that an invasion fleet will have troops on hand to capture a planet.
They could glass a planet using bombs, but they will need a heck of a lot of bombs to make a scratch on a major homeworld
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September 14th, 2006, 11:41 AM
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Shrapnel Fanatic
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Re: Ages of Space Empires (Space Age Preview)
Quote:
Imperator Fyron said:
There are a number of AIs that are quite capable of conquering your planets.
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This is true I am sure but what is the best method for doing so?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 22nd, 2006, 08:13 PM
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Major
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Re: Ages of Space Empires (Space Age Preview)
I just discovered that the Ages mod has an interesting technology bleed-over effect.
Since each Age tech level is required for many components, a player who hasn't reached a particular Age yet, fighting against someone who has, can capture a ship, analyze it, and automatically jump to that Age too.
I'm actually considering removing self destruct devices or making them diffcult to use to keep tech bleed-over part of the game.
What do you guys think?
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September 22nd, 2006, 08:42 PM
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Shrapnel Fanatic
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Re: Ages of Space Empires (Space Age Preview)
I dunno, my first instinct was to go the opposite way - Make tech nearly impossible to capture.
After all, just because you can build a coal power station, doesn't mean you'd have a clue what to do if someone dropped a nuclear one on your lap.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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