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  #11  
Old September 20th, 2006, 11:48 AM
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Default Re: Can you \"add\" a new nation?

how would you go about hacking the files to change the in-game name?
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  #12  
Old September 20th, 2006, 03:24 PM

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Default Re: Can you \"add\" a new nation?

That's what I want to know. I pretty much know how to change everything but the in-game name and the flags. The flags I can pretty easily guess at. Is in-game name and country stats something that's hardcoded and can't be changed?
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  #13  
Old September 21st, 2006, 04:01 AM
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Default Re: Can you \"add\" a new nation?

hard coded. As are which flags get shown on the various nation pick pages (e.g. for random battles, encyclopaedia).

Green and Red are provided for user modifications, though the batlocs (which are hardcoded) for these will provide some variations (as described in the GG).

Cheers
Andy
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  #14  
Old October 28th, 2006, 04:19 AM

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Default Re: Can you \"add\" a new nation?

It would be possible to simply rename the nation you choose: you have to have the same number of characters though. I'm not sure if this works (as I have basically no idea how to program), but is SPMBT written in a specific language that uses lists or something like that? If you knew what code it was written in and had the relevant editor, could you rename nations with fewer or more characters in it? I'm thinking about doing some alterations myself so any response would be great

Martin

PS the SPCAMO team presumably can't release the source code? I'm assuming that you've got an agreement with SSI or whoever gave it to you not to release it? Just checking.
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  #15  
Old October 28th, 2006, 04:20 AM

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Default Re: Can you \"add\" a new nation?

Oh by the way if you want to do this get a Hex editor and then search for the string for "West Germany" or whatever you want to use.
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  #16  
Old October 28th, 2006, 12:21 PM

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Default Re: Can you \"add\" a new nation?

As to flags, where are the flag icons for the buy screen hidden? I've found the in-game ones and the ones for menu screens during battle, but I can't seem to find the ones for the purchase screen.
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  #17  
Old October 28th, 2006, 08:46 PM
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Default Re: Can you \"add\" a new nation?

Battle.SHP

Don
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  #18  
Old October 28th, 2006, 10:40 PM

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Default Re: Can you \"add\" a new nation?

Thanks
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  #19  
Old October 30th, 2006, 07:11 PM
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Default Re: Can you \"add\" a new nation?

Hey don, kind of dumb question, but here goes:

If someone did the work involved in creating a new nation, like doing the OBAT, creating the leader name list, and rank list, plus the flag icon, and submitted it to you, would it be considered for inclusion in the next version of the game?
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  #20  
Old October 31st, 2006, 02:10 AM
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Default Re: Can you \"add\" a new nation?

You have described about 1/4 or 1/3 of the work involved in the addition of a new nation. (Assuming the OOB is solid, and fits in with the existing OOB "standards" etc). You have only done the data, there is programming to be done. This is a game, so the data is supporting but not primary, unlike a database aplication to track widgets or whatever.

One then has to do a pick list (which may need to vary with opponent), for 1950-2020, which is decidedly non-trivial.

One then has to ascertain the national batlocs, may require new ones etc, again you then need to decide what happens when particular dates, opponents etc come into play.

Then the internal data structures for air control, counter battery, leader quality, troop quality etc need doing.

Then it all has to be hooked up to UI code for battle generator, scenario editor etc.

Oh - and I am assuming there are no new SHP files for the absolutely vital "Whoflungdung Mk32" rotary muck-spreader and suchlike that the new nation needs for "fidelity" . That might need new SHP files (and there is only limited space, if any, for new flags in the existing UI SHP files).

Then, there is the slight problem that the UI flag space is 100% used, and we no intention to rewrite the battle generator (and several other UI pages) to support multiple pages.

Therefore, unless there is a really, truly, compelling reason to include any new nation - it will not be happening.

Cheers
Andy
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