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  #11  
Old June 4th, 2006, 03:02 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Personally. I have no intention of just quitting SE-IV and diving headlong into SE-V.

I actually enjoy SE-IV. It's a great game, and the freedom to modify nearly every aspect of it is what caight, and kept, my attention.

For me, it's actually disappointing that so many people will simply just drop it because something new comes along. New may be different, but it's not always better.
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  #12  
Old June 4th, 2006, 03:15 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Well I've never given much thought to the differences between SE4 and 5, though reading this has caused me to consider them. I have been going by the assumption that SE5 would be the same as 4 except with better graphics, so on that basis I was quite willing to stop playing SE4.
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  #13  
Old June 4th, 2006, 11:47 AM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Humm, I had the impression that SEV would *be* SEIV with SE3 research, new design system & 3D graphics, but otherwise just improvements in all areas? At least that's what I hoped it would be, even though I think doing 3D is a waste of resources( why fix what's not broken?).
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  #14  
Old June 4th, 2006, 02:22 PM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

As a player in what I believe was the last SEIV version 1.49 game, I can say that I won't be one to quickly abandon version 1.94. It's kind of like what happens with Windows. Microsoft puts out a new O.S. and before you know it you start having trouble getting programs for the older versions. 1.49 died for lack of players. 1.94 fixed some bugs, but is far from bug-free. I just hope that SEV isn't rushed into production before it's truly ready.
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  #15  
Old June 4th, 2006, 05:14 PM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I'll wait for the demo I think.

To be honest it's the real time combat that puts me off. I actually like the turn based combat, it just seems to give a far more strategic game.

I have to admit to being rather cynical about a series switching to rts style combats after Master of Orion 3.
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  #16  
Old June 4th, 2006, 06:56 PM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Its nothing like MOO3.
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  #17  
Old June 4th, 2006, 07:00 PM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Are we still going to have a choice wether to fight via the RTS or to have the computer resolve the battles automatically?

If we have to fight every battle by hand, this may put me off as well.

If you have ever played Shogun or Medieval Total War, then you will see a similarity in the concept of strategy is turn-based and combat is RTS. But with those games you could allow the computer to resolve the combat without having to fight all of the battles.

So this is my major concern with the nes ship-battles
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  #18  
Old June 4th, 2006, 07:07 PM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I believe the auto-resolve choice is definitely there. Wasn't there also supposed to be some sort of semi turn-based combat?
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  #19  
Old June 4th, 2006, 07:13 PM
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Default Re: Abandon SE4?

Tactical combat mode is by default "auto-resolve". Depending on your desired level of interaction, you can do lots of different things. If you just want to watch, let the time run. If you want to simulate turn-based combat set the default stops to like 1 or 2 seconds etc. If you'd like to control just one ship at real-time during the combat you can do that too. It's really up to you.

Simultaneous combat is just like in SE:IV, you watch the dots on screen and see the results after combat.
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  #20  
Old June 4th, 2006, 07:30 PM

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Default Re: Abandon SE4?

Ah, so its more like a stopwatch type system than an rts style combat?

My main problem with rts combat in a game with ship building is down to the AI. You spend hours kitting out a ship with top class technology and nifty abilities, only to watch it ignore them all in favour of charging towards the enemy firing. The only alternative is to micromanage one ship and watch the rest of the fleet suffer. If you can set it to autopause (or just pause when you need to) it should help.

Still going to wait for the demo though
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