|
|
|
|
|
June 1st, 2006, 09:57 PM
|
|
Corporal
|
|
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The new PBW
curious here what is the present server written in and who do i talk to to get a look at the code ??
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
|
June 1st, 2006, 10:07 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: The new PBW
Hey Geo, did you get that new box up yet?
__________________
Think about it
|
June 1st, 2006, 10:10 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The new PBW
psimancer said:
curious here what is the present server written in and who do i talk to to get a look at the code ??
It is written in Java Server Pages and uses Tomcat, IIRC.
|
June 1st, 2006, 11:03 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: The new PBW
Quote:
Thermodyne said:
Hey Geo, did you get that new box up yet?
|
I got it up and running and verified it works. I haven't got the PBW stuff moved over to it yet.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
June 2nd, 2006, 12:25 AM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: The new PBW
I think you should program the new PBW with AJAX and Rounded Corners. I hear both of those programming languages are very popular these days.
|
June 2nd, 2006, 12:35 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The new PBW
*assumes Urendi was being sarcastic*
|
June 2nd, 2006, 01:16 AM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The new PBW
Well, I wouldn't be able to be project lead on the next version of PBW. I could help out a little with design, and more with coding and testing, but I don't have enough background in server technologies to really take on this kind of project as lead. Give me a component of it though, either front end or back end, and I could probably get it working
I'm language-agnostic, so I say use whatever the project lead is most comfortable with.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
June 2nd, 2006, 06:13 PM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The new PBW
What about SF?
They could offer professional progrmmers to make new pbw server. If we'll ask them of course. I think a hundred of signs will be quite enough. What do you think?
|
June 2nd, 2006, 06:30 PM
|
|
Corporal
|
|
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The new PBW
dimes to dollars sfi would want to create a pay for play model and a rival pbw server which would be detrimental to the community IMHO it might be feasible when the communiy of pbw players exceeds 100k like the mmorpg ultima online
however the drawbacks to the community are multiple in such a model
and so far we have no track record from sfi to base trust upon regarding such a move
therefore i feel it is a better move to continue our efforts in the community and to provide support for THE pbw server
my only hope would be to be able sometime in the future to be able to setup a backup server operating in sync over the web with the prime so that the prime could go down for a hour or two then come back up resync and be back in business and all be seamless to us the users maybe even separated by a state or 4 thus one net outage wouldn't mean complete server loss (
twould also be nice to have a qoute secondary processor for the server such that it could offload game processing to the secondary processor in a queue thus long processing games could be run by secondary processor and short run games could be processed on the primary server processor but this would take some interesting programming
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
|
June 2nd, 2006, 08:02 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The new PBW
I imagine just spawning a second SE process and leaving it up to the OS's task scheduler would be sufficent.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|