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  #11  
Old April 27th, 2001, 11:05 AM
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Q Q is offline
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Default Re: What\'s the point with Organic and other techs - useless!

Jason2 I understand your question very well.
The special technology races have all a disadvantage in the early game, because they used lots of racial points and research points without immediate pay-off. So if you play in a crowded galaxy with many hostile other empires, their performance will not be too good. However once they developed their special technologies they all have defenitely a major advantage. This usually becomes effective somewhere around turn 100. So it really depends what game setup you use, if the special racial technologies are a good choice.

[This message has been edited by Q (edited 27 April 2001).]
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  #12  
Old April 27th, 2001, 09:19 PM

TaeraRepublic TaeraRepublic is offline
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Default Re: What\'s the point with Organic and other techs - useless!

Personaly, i am Organic tech fan since i heard about it the first time. Not because all the bonuses it gives, just i like the idea.

But talking about the point of them...

As someone already mentioned, Organic weapons give fine weapons of all types early.
Organic Armor is perfect, and two things seem to be as good - the standard armor - for its small size and low cost, and the crystalline.
A good design, which will use shield gen & regen, organic+scattering armor can be pretty powerful even without having lots of weapons.

Talking about weapons..
I myself did not realy realize how the SP (seeking parasite) is better than missile, but then i looked at their costs. All is clear to me now :P
Plasma can seems weak, but i have a design which makes it powerful (hint: melee warship)
Lightening is best weapon as its all-use, and can be either as main attack weapon (+large mount, +shield depleters) or a defensive mean to transport/carrier/anything else.

Personaly, i see all the techs powerful enough.
If i say that late in the game, those who have racial techs rule(as some say..) over others? Example is the phong, their dreadnoughts are greatly feared anywhere...

I could write more, but i feel this post is already too long, and i'll leave to others to talk about powers of other techs. If one is interested, feel free to e-mail me. I can proudly say i have strategic view over anything and can see how it can be useful..

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  #13  
Old April 28th, 2001, 12:55 AM

Jason2 Jason2 is offline
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Default Re: What\'s the point with Organic and other techs - useless!

Thanks for all the responses. Q's made the most sense - since I started with a large quadrant, 15 opponents and almost all of them modded AIs.... but it is still fairly early and I have yet to get to higher techs (started with medium level).... Thanks!
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  #14  
Old April 28th, 2001, 01:50 AM

Nitram Draw Nitram Draw is offline
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Default Re: What\'s the point with Organic and other techs - useless!

Organic weapons have a big range advantage also. Even though they may not be as powerful as some of the other early weapons you can get some free shots in if you can keep your distance.
I'm a big PPB fan myself but later in the game I like to have something with a little more range and in the basic techs you are left with only the APB as a long range direct fire weapon.
I use a mod that extend the WP range and with this mod organic has direct fire weapons with range of 12+. Tough to close on those planets!
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