Personaly, i am Organic tech fan since i heard about it the first time. Not because all the bonuses it gives, just i like the idea.
But talking about the point of them...
As someone already mentioned, Organic weapons give fine weapons of all types early.
Organic Armor is perfect, and two things seem to be as good - the standard armor - for its small size and low cost, and the crystalline.
A good design, which will use shield gen & regen, organic+scattering armor can be pretty powerful even without having lots of weapons.
Talking about weapons..
I myself did not realy realize how the SP (seeking parasite) is better than missile, but then i looked at their costs. All is clear to me now :P
Plasma can seems weak, but i have a design which makes it powerful (hint: melee warship)
Lightening is best weapon as its all-use, and can be either as main attack weapon (+large mount, +shield depleters) or a defensive mean to transport/carrier/anything else.
Personaly, i see all the techs powerful enough.
If i say that late in the game, those who have racial techs rule(as some say..) over others? Example is the phong, their dreadnoughts are greatly feared anywhere...
I could write more, but i feel this post is already too long, and i'll leave to others to talk about powers of other techs. If one is interested, feel free to e-mail me. I can proudly say i have strategic view over anything and can see how it can be useful..
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Emperor Klis't of the Taera Republic.
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