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June 3rd, 2006, 08:41 PM
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Private
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Join Date: Oct 2005
Posts: 10
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Re: Points allocation during the campain
serg3d and others,
One way that I use to tweak AI points as well as to handicap myself is by creating a "point keeper" unit with MOBHack that costs 999 points (or use any number you see fit). This can be increased further by upping the troop quality of the AI enemy. I put it in the off-map arty category but without weapons and add it to the end of my core.
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June 3rd, 2006, 09:51 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
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Re: Points allocation during the campain
1) adding a lot of ammo bunkers for say your mortar or SPH forces helps build the AI size. Ammo bunkers are costly things.
2) new Added to the forthcoming exe:
INI file optional variable in the [game] section. This allows you to set a force multiplier for the AI force In campaign games only, so set it to eg 120 for 120%, 98 for 98%, or 0 or 100 (or variable not present in the INI) to leave it at 100%. Will not allow AI to buy > MAX_POINTS, naturally.
Cheers
Andy
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June 4th, 2006, 02:16 AM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Points allocation during the campain
Quote:
Mobhack said:
1) adding a lot of ammo bunkers for say your mortar or SPH forces helps build the AI size. Ammo bunkers are costly things.
2) new Added to the forthcoming exe:
INI file optional variable in the [game] section. This allows you to set a force multiplier for the AI force In campaign games only, so set it to eg 120 for 120%, 98 for 98%, or 0 or 100 (or variable not present in the INI) to leave it at 100%. Will not allow AI to buy > MAX_POINTS, naturally.
Cheers
Andy
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What are the normal (100%) modifiers for AI points if it is the attacker in an assault? And what about the normal level for an AI attacking advance?
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June 4th, 2006, 06:28 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Points allocation during the campain
advance - attacker gets 2 times the defender points
assault - attacker gets 2.5 times the defender points
cheers
Andy
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June 5th, 2006, 06:28 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
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Re: Points allocation during the campain
Maybe 3.5 times for an AI assault should be given. Nowadays and every time, they get so slaughtered, even as it�s now a educated AI from the SP2. Or maybe I�m improving my skills too.. hmm.
However 2.5 times for a assault seems a bit low.
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June 5th, 2006, 09:26 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
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Re: Points allocation during the campain
It's just fine. If we changed it for you imagine the howls from all the people who already think the AI gets too many units. If you think it's too easy then give the AI better preferences numbers
Don
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June 7th, 2006, 02:24 AM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Points allocation during the campain
SPWAW had the assault rate at 3X.
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June 7th, 2006, 11:38 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Points allocation during the campain
That's nice. It's a different game. WinSPww2 and WinSPMBT get 2.5X becasue we found 3X was too much
Don
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June 8th, 2006, 01:30 AM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Points allocation during the campain
I guess it just depends on different players, but I found most of the time that even 3X wasn't enough. I was rather thinking this SP version would be trumping SPWAW in that department, but I guess not. It does make for terribly easy defense compared to a delay mission though. As if it matters, I think SPWAW also had delays at 2X.
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June 8th, 2006, 08:48 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
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Re: Points allocation during the campain
We already have some players complaining the AI gets too many units so yes, I guess it does depend the player whether they will be satisfied with the units and points alloted or not
Don
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