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  #11  
Old June 3rd, 2006, 08:41 PM

groszdix groszdix is offline
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Default Re: Points allocation during the campain

serg3d and others,

One way that I use to tweak AI points as well as to handicap myself is by creating a "point keeper" unit with MOBHack that costs 999 points (or use any number you see fit). This can be increased further by upping the troop quality of the AI enemy. I put it in the off-map arty category but without weapons and add it to the end of my core.
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  #12  
Old June 3rd, 2006, 09:51 PM
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Default Re: Points allocation during the campain

1) adding a lot of ammo bunkers for say your mortar or SPH forces helps build the AI size. Ammo bunkers are costly things.

2) new Added to the forthcoming exe:
INI file optional variable in the [game] section. This allows you to set a force multiplier for the AI force In campaign games only, so set it to eg 120 for 120%, 98 for 98%, or 0 or 100 (or variable not present in the INI) to leave it at 100%. Will not allow AI to buy > MAX_POINTS, naturally.

Cheers
Andy
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  #13  
Old June 4th, 2006, 02:16 AM

Charles22 Charles22 is offline
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Default Re: Points allocation during the campain

Quote:
Mobhack said:
1) adding a lot of ammo bunkers for say your mortar or SPH forces helps build the AI size. Ammo bunkers are costly things.

2) new Added to the forthcoming exe:
INI file optional variable in the [game] section. This allows you to set a force multiplier for the AI force In campaign games only, so set it to eg 120 for 120%, 98 for 98%, or 0 or 100 (or variable not present in the INI) to leave it at 100%. Will not allow AI to buy > MAX_POINTS, naturally.

Cheers
Andy
What are the normal (100%) modifiers for AI points if it is the attacker in an assault? And what about the normal level for an AI attacking advance?
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  #14  
Old June 4th, 2006, 06:28 PM
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Default Re: Points allocation during the campain

advance - attacker gets 2 times the defender points
assault - attacker gets 2.5 times the defender points

cheers
Andy
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  #15  
Old June 5th, 2006, 06:28 AM

pdoktar pdoktar is offline
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Default Re: Points allocation during the campain

Maybe 3.5 times for an AI assault should be given. Nowadays and every time, they get so slaughtered, even as it�s now a educated AI from the SP2. Or maybe I�m improving my skills too.. hmm.

However 2.5 times for a assault seems a bit low.
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  #16  
Old June 5th, 2006, 09:26 AM
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Default Re: Points allocation during the campain

It's just fine. If we changed it for you imagine the howls from all the people who already think the AI gets too many units. If you think it's too easy then give the AI better preferences numbers

Don
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  #17  
Old June 7th, 2006, 02:24 AM

Charles22 Charles22 is offline
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Default Re: Points allocation during the campain

SPWAW had the assault rate at 3X.
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  #18  
Old June 7th, 2006, 11:38 AM
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Default Re: Points allocation during the campain

That's nice. It's a different game. WinSPww2 and WinSPMBT get 2.5X becasue we found 3X was too much

Don
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  #19  
Old June 8th, 2006, 01:30 AM

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Default Re: Points allocation during the campain

I guess it just depends on different players, but I found most of the time that even 3X wasn't enough. I was rather thinking this SP version would be trumping SPWAW in that department, but I guess not. It does make for terribly easy defense compared to a delay mission though. As if it matters, I think SPWAW also had delays at 2X.
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  #20  
Old June 8th, 2006, 08:48 AM
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Default Re: Points allocation during the campain

We already have some players complaining the AI gets too many units so yes, I guess it does depend the player whether they will be satisfied with the units and points alloted or not

Don
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