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  #11  
Old March 25th, 2006, 04:27 PM
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Default Re: Modders - Need a Data Format Checker?

What would be a good standard for spacing? I found 25 to be standard, until I ran into the Optional fields being used in the Imperium Verus Mod. Or would it be fine to allow the User to specify the standard?

I guess if most editors just care about the white space between the field name and := and the space between := and the data, then having it customizable would work.

Again this is my inexperience with working with the various mods and tools made available for this game.
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  #12  
Old March 25th, 2006, 05:12 PM
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Default Re: Modders - Need a Data Format Checker?

The amount of spaces does not matter to SE4 (so long as it is at least 1). We could standardize all files to 1 more than the longest field name, making every file use the same spacing. I never understood why Aaron didn't do this in the first place.
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  #13  
Old March 25th, 2006, 06:34 PM
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Default Re: Modders - Need a Data Format Checker?

Quote:

I'm writing it in Visual Basic 6 (Yeah out of date, but I don't do this for a living so I can't afford .NET) =) I'd be open to sharing what I'm working on with you Fyron.

Hello, well, you can always download the express version of VB, C# and others .NET languages from microsoft web site. I haven't tested them yet, (need a service pack).
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  #14  
Old March 25th, 2006, 08:16 PM
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Default Re: Modders - Need a Data Format Checker?

VS 2005 is rubbish. VS 2003 is vastly superior. Stay away from 2005 at all costs!
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  #15  
Old March 26th, 2006, 05:54 AM
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Default Re: Modders - Need a Data Format Checker?

VS? Visual Scripting?
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  #16  
Old March 26th, 2006, 06:21 AM
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Default Re: Modders - Need a Data Format Checker?

Visual Studio.
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  #17  
Old April 5th, 2006, 12:22 AM
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Default Re: Modders - Need a Data Format Checker?

Posted the first version of the utility in the Mod forum.
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  #18  
Old April 5th, 2006, 12:44 AM
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Default Re: Modders - Need a Data Format Checker?

I am pretty meticulous about my work and have not found any errors other than things not working �just� the way I wanted. That is a side effect of abilities, game balance, etc though.

I am using DavidG�s SE4Modder v1.7.6 which is ripe with bugs and errors. I have learned to be very careful about how I use it to avoid another crash. I have been working on a long list of bugs but at some point grew board (play on words) keeping the list up.

Point is I would still suggest it for error avoidance. Once you get used to the bugs it is fairly quick and accurate. Most importantly with a few clicks you can easily double check your work. Although sometimes a few clicks include having to close then open the program.
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  #19  
Old April 5th, 2006, 12:44 AM
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Default Re: Modders - Need a Data Format Checker?

*El Linko* (click me)

Since people are lazy
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  #20  
Old April 5th, 2006, 12:50 AM
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Default Re: Modders - Need a Data Format Checker?

Wenin that almost sounds like my mod. I had built in a few components with x number of abilities and in the process would drop one but not delete the line for the ability. Is that part of what you are describing? If it is my old StarFire mod you may want to send me a private message.
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