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March 25th, 2006, 04:27 PM
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Corporal
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Join Date: Feb 2006
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Re: Modders - Need a Data Format Checker?
What would be a good standard for spacing? I found 25 to be standard, until I ran into the Optional fields being used in the Imperium Verus Mod. Or would it be fine to allow the User to specify the standard?
I guess if most editors just care about the white space between the field name and := and the space between := and the data, then having it customizable would work.
Again this is my inexperience with working with the various mods and tools made available for this game.
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March 25th, 2006, 05:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Modders - Need a Data Format Checker?
The amount of spaces does not matter to SE4 (so long as it is at least 1). We could standardize all files to 1 more than the longest field name, making every file use the same spacing. I never understood why Aaron didn't do this in the first place.
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March 25th, 2006, 06:34 PM
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Sergeant
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Re: Modders - Need a Data Format Checker?
Quote:
I'm writing it in Visual Basic 6 (Yeah out of date, but I don't do this for a living so I can't afford .NET) =) I'd be open to sharing what I'm working on with you Fyron.
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Hello, well, you can always download the express version of VB, C# and others .NET languages from microsoft web site. I haven't tested them yet, (need a service pack).
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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March 25th, 2006, 08:16 PM
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Shrapnel Fanatic
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Re: Modders - Need a Data Format Checker?
VS 2005 is rubbish. VS 2003 is vastly superior. Stay away from 2005 at all costs!
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March 26th, 2006, 05:54 AM
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Corporal
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Join Date: Feb 2006
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Re: Modders - Need a Data Format Checker?
VS? Visual Scripting?
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March 26th, 2006, 06:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Modders - Need a Data Format Checker?
Visual Studio.
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April 5th, 2006, 12:22 AM
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Corporal
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Re: Modders - Need a Data Format Checker?
Posted the first version of the utility in the Mod forum.
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April 5th, 2006, 12:44 AM
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Brigadier General
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Re: Modders - Need a Data Format Checker?
I am pretty meticulous about my work and have not found any errors other than things not working �just� the way I wanted. That is a side effect of abilities, game balance, etc though.
I am using DavidG�s SE4Modder v1.7.6 which is ripe with bugs and errors. I have learned to be very careful about how I use it to avoid another crash. I have been working on a long list of bugs but at some point grew board (play on words) keeping the list up.
Point is I would still suggest it for error avoidance. Once you get used to the bugs it is fairly quick and accurate. Most importantly with a few clicks you can easily double check your work. Although sometimes a few clicks include having to close then open the program.
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April 5th, 2006, 12:44 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Modders - Need a Data Format Checker?
*El Linko* (click me)
Since people are lazy
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Things you want:
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April 5th, 2006, 12:50 AM
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Brigadier General
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Re: Modders - Need a Data Format Checker?
Wenin that almost sounds like my mod. I had built in a few components with x number of abilities and in the process would drop one but not delete the line for the ability. Is that part of what you are describing? If it is my old StarFire mod you may want to send me a private message.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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