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March 23rd, 2006, 04:54 PM
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Join Date: Jan 2006
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Re: Summoned Units - Opinions
Ironhawk, aside from Gaap and the astral AD, I can't figure out how the other devils are SC's ... can you make tell me a good strat in using them?
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March 23rd, 2006, 05:02 PM
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General
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Re: Summoned Units - Opinions
I'd probably go with Longdead cavalry instead of Claymen. They're fragile, but pack a nice punch.
It really depends on what gems I wind up with an excess of. I'm not fond of Claymen, but what else to do with all those water gems. Seasonal spirits the same way. Probably too expensive, but if you've got a high earth/fire income...
Faery Court, if only for healing.
Any mages who have paths other than what's needed to summon them. Nature gets you Lamias, which gets you death. Couatls get decent Astral, which can build boosters etc.
Even Draconians get you from Air to Nature if you haven't found druids.
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March 23rd, 2006, 05:08 PM
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Colonel
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Re: Summoned Units - Opinions
Quote:
KissBlade said:
Ironhawk, aside from Gaap and the astral AD, I can't figure out how the other devils are SC's ... can you make tell me a good strat in using them?
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they are all good moderatly equiped imo
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March 23rd, 2006, 06:27 PM
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First Lieutenant
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Re: Summoned Units - Opinions
Give any arch devil regen, quickness, and decent prot via items. Probably +mr and reinvig as well. Script fireshield and attack (anything else?). They have great stats, high hp, fire immunity.
Edit: the above is with cb mods in mind...otherwise definitely want lifedrain.
For summons I agree with thejeff, it all depends on what gems you have. Summer lions I sometimes summon since its them or firesnakes, but I don't know that I'd pick fall bears over statues, mech. men, or heck maybe even crushers.
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March 23rd, 2006, 06:31 PM
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Colonel
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Re: Summoned Units - Opinions
dragon scale armour (i love it), horror helm, boots of quickness, pendant of luck, ring of regen and maybe a wraith/hellsword (preferably hell unless vrs uber armour)
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March 23rd, 2006, 07:32 PM
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Major General
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Re: Summoned Units - Opinions
Ice Devils are great - low encumbrance, large, high HP, high MR - wait, ALL their stats are high, ALL THE SLOTS, extra tail-attack, self-casting Quickness and Breath of Winter, goes underwater...
Try summoning ANY ice devil, making it your prophet, give it a few items, and sending it to fight in a cold (preferably friendly) dominion. Notice how it kills everything and takes no damage... 
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March 23rd, 2006, 08:23 PM
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Lieutenant General
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Re: Summoned Units - Opinions
what? even old "look ma, no hands"? i don't think so...
Also, in the CB mod, ID are definitely inferior to the AD. Still worthwhile, but not where my first bloodslaves go.
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March 23rd, 2006, 09:51 PM
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Captain
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Re: Summoned Units - Opinions
Hey, no dissing mister Icicle Fist! At least under some CB-mod I had fun fielding him with a dragon scale armor, a luck amulet and a reinvig item plus some helmet. In cold 3 dominion the prot was, like, 34 or so, so the lack of regen didn't really matter in the fights I used him in.
Oversway: maybe it's obvious but Phoenix Pyre should be scripted if there's access. That and fire shield are pretty much the only fire buffs. You could always try to get off a flame eruption or immolation by attack, cast, attack, but that's trickery.
Especially coupled with regeneration and either life-drain weapons or large amount of reinvigoration phoenix pyre can be quite effective as well as possibly the most fun spell in the game.
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March 23rd, 2006, 09:58 PM
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Major General
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Re: Summoned Units - Opinions
Quote:
Saber Cherry said:
Try summoning ANY ice devil
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See, you misquoted me! I said "try"...
I sent Nycafor to the arena, and he came out without a Trident. But it was worth a try  As Jurri said, though, he's quite a monster in Cold +3.
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March 23rd, 2006, 11:14 PM
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First Lieutenant
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Re: Summoned Units - Opinions
Quote:
Oversway: maybe it's obvious but Phoenix Pyre should be scripted if there's access. That and fire shield are pretty much the only fire buffs. You could always try to get off a flame eruption or immolation by attack, cast, attack, but that's trickery.
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Oh yeah, pheonix pyre - that is a good one. Although the last time I used it, it was with a bunch of communion-ing casters that were placed a little too close together...it didn't end well 
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