Quote:
Originally Posted by Shan
Quote:
Originally Posted by Mustang
Or has anyone played McGalin's Ethiopia WinSPMBT campaign?
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I have - and I love it! I also adapted it by changing the nation + tried some other things. Very well done campaign! Can be quite challenging with low replacement points to maintain an effective fighting force until the end... I took that campaign as a model for my own campaign creation experiments but so far those don't come even close to the Ethiopia campaign...
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Actually, exactly that campaign suffers from the make-the-player-rush-into-the-ambush syndrome, unless you scout the maps first and reload ... e.g.:
The storming of the hospital .. you would need at least 9 turns to get over the bridge/ridge .. unless you
know there are no mines, snipers or hidden ambushes outside the village. In that case you simply drive up (to) the ridge in 2 turns, dismount, jump over and start fighting. Or:
The taking of the little river valley village - in 12 turns. Only way to do that is to drive up to the edge of the depression the village is situated in and start firing away at every building with all vehicles, and advance the inf from there in tight formation. Realistically, you would send in scouts in/around first, what would take 10 turns alone, unless you want to drive along in front of some hidden RPG squads at 20-30 km/h ... not a particularly save way of living IMHO ..
So whats needed to make a campaign interesting (to me)?:
1) Scenario length ~32 turn for force sizes > comp. and at least medium sized maps. If it gets difficult to make the scen hard enough, maybe A) rework the map, B) be more creative with the opposing forces or C) be more creative using reinforcements. Speaking of those brings me to ..
2) No teleporting AI units, please. I
really really hate it to have AI units pop up right next or behind (!) my units because of missplaced reinforcements, especially if I managed to flank the enemies main position at high speed (and with lots of lu .. calculated risks ..), or -even worse- if I am forced to deploy/fight near the map edge by the map (designer). Had that happen in the Ethiopia campaign several times .. enemy units popped up where they couldn't have because I would have spotted them 20 hexes "earlier" - if there hadn't been the map edge ..