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February 15th, 2006, 08:57 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Searching for mods....
For a completely new (and massivle improved, imho) game, play the proportions mod. It's a whole other game, and a very popular mod. you should have no trouble picking up a game on PBW. To be honest I'm surprised I'm the first to mention it in this thread.
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February 15th, 2006, 10:49 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: Searching for mods....
I've been playing the Masters Mod the last week or so. Its pretty good, the AI is good also, at least they are givving me a good run. I don't think they are set up to atomatically generate, but I added them manually and they are proving a challenge, even with a medium bonus.
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February 15th, 2006, 11:33 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: Searching for mods....
A friend of mine also mentioned to me the following mods: Carrier Mod, Imperium Verus Mod, Invasion Dev Mod ( not sure about the name of this one ) , DevNull Mod, Peace Station Mod, PvK Mod, and Ultimate Sizes Mod
Anybody ever heard of them ?
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February 15th, 2006, 12:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Searching for mods....
Yes.
Some of those are fairly popular like DevNull (similar to stock, but better) and Carrier Battles (not like stock, but better). The Invasion Mod by CombatWombat also has forums and has a couple of pbw games running. I've never tried the Imperium one, but I believe an older version was packaged with Deluxe and an update is available at SE.net now. The Peace Station mod has a site, but I've never tried it myself...
PvK Balance mod is stock but with highly balance culture and racial traits, and Ultimate sizes just adds a bunch of vehicle sizes for stock. I guess they're both mini mods.
Keep in mind the MM link I gave earlier has descriptions for all these mods.
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February 15th, 2006, 12:31 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Searching for mods....
Thanx, I checked out the link you posted, and it was well worth it.
I really want to hear " meaty " thoughts and opinions, too. Not simply a general review. I can glean a lot more from folks who've tried it, good or bad, that I can from a review. Gives me the basics, but not the " feel " of it all.
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February 15th, 2006, 01:57 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Searching for mods....
Haven't played Devnullmod in three or four years, but it used to be my favourite mod, so maybe I'll go write it up.
i know you want 'meaty' reviews, but let me tease you with a barbeque saucy four-word review of Devnullmod: Planet-eating space monsters!!!!
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February 15th, 2006, 10:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Searching for mods....
Carrier Battles
Simple pieces... very complex interactions.
Everything is useful in its own way, and the best fleet has a hearty mix of everything.
__________________
Things you want:
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February 17th, 2006, 03:29 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Searching for mods....
More links:
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February 17th, 2006, 04:13 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Searching for mods....
For a change of pace you might try the Risk Mod. Simple "board-game like" mechanics. With no research or design decisions to make you can concentrate soley on tactics. It even works as a single-player mod, but I recomend it more against other humans.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 17th, 2006, 04:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Searching for mods....
Hey Geo, there is a spot for your Risk Mod just waiting for details!
http://wiki.spaceempires.net/index.p...od&action=edit
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