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  #11  
Old January 23rd, 2006, 05:29 PM
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Default Re: Space Empires III mod updated

I sent me empire file choosing just two racial traits as instructed, but were we allowed to adjust the aptitudes and stuff? I didn't so I may want to revise that if we can.
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  #12  
Old January 23rd, 2006, 06:15 PM
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Default Re: Space Empires III mod updated

I don't think the mod *lets* you adjust the aptitudes
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  #13  
Old January 23rd, 2006, 07:03 PM
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Default Re: Space Empires III mod updated

Indeed. There are no characteristics to tweak in SE3.
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  #14  
Old January 23rd, 2006, 11:49 PM
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Default Re: Space Empires III mod updated

I didn't think there was, but then I thought afterwards that I might be wrong in my assumption and then at some sort of disadvantage afterwards when the game started.
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  #15  
Old January 24th, 2006, 01:01 PM
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Default Re: Space Empires III mod updated

The new version of the mod seems to be giving me some problems...It'll take me a bit longer to get my emp file in.
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  #16  
Old January 24th, 2006, 02:20 PM
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Default Re: Space Empires III mod updated

What kind of problems?
Anything I need to fix?
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  #17  
Old January 24th, 2006, 03:53 PM
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Default Re: Space Empires III mod updated

I'm not sure yet. It started freezing up all my SEIV games, between all the computer restarts. I'm not sure I can find any errors
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  #18  
Old January 27th, 2006, 05:28 PM
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Default Re: Space Empires III mod updated

What's the ETA on the start time for this game? I'm getting kind of eager to get started!
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  #19  
Old February 1st, 2006, 05:18 PM
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Default Re: Space Empires III mod updated

Wow. I've forgotten how different SE:III was to play with the construction points etc.
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  #20  
Old February 16th, 2006, 01:35 AM
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Default Re: Space Empires III mod updated

Our SE:III mod game (Space Empires III #1) needs a replacement player - we're only 4 turns in so you still have an opportunity to put your mark on the available empire!
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