.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old January 19th, 2006, 03:17 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: SAM Effectivness

The ability to withstand some damage (like A-10's and attack choppers) is already in the code. They are harder to damage. Whent hey do get damage, even 1 point, that doesn't mean a 'light' hit, but a hit serious enough to make the pilot go home. All those 'light' damage hits aren't registered.

As to being attacked by planes already hit, I think Mustang means that planes which are hit while doing their attack run will continue with the run unless actually destroyed before they reach the target. Damaged planes don't return for later turns, but they do continue with their mission in the turn they are being damaged.

Narwan
Reply With Quote
  #12  
Old January 20th, 2006, 11:11 AM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: SAM Effectivness

I guess Plasmakrab's right about how the "plane disintegrates slowly". Still, the Apache and A-10 are very rugged and could probably take a MANPAD hit to one of the engines and continue flying missions. I'm not sure how the code treats this, but if it dosen't do it already I think that it should allow Warthogs and the better attack helos to stick around after one MANPAD hit.
Reply With Quote
  #13  
Old January 23rd, 2006, 09:18 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: SAM Effectivness

I agree with what Narwan says, all things considered, if the plane takes a hit that doesn't damage it further than some holes in unimportant sheet-metal parts (i.e. no functional damage) the game will return a "hit but no damage" or something. That is also what the armour rating is here for.

As already stated, any damaging hit should mean a direct trip back home, as a better option than "procrastinated crash", so to speak, however rugged the plane.
Reply With Quote
  #14  
Old January 23rd, 2006, 09:23 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: SAM Effectivness

Forgot to mention something about helos, too. Remember that the more sophisticated (and with any luck survivable) your helo, the more infrastructure you will need to keep it up and working.
As opposed to a Huey-type helo (even armed) you better not let an advanced combat chopper like an Apache or a Tiger 'sleep on the field' or scratch-repair it in a hurry with the repair van's toolbox.
So if damaged, you wouldn't land such an advanced-tech helo 500m behind FLOT but rather take it back to a decent base for extensive maintenance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.