.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Opponents Wanted
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old January 29th, 2006, 12:44 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Muliplayer Campaign Idea with SIngle Man units

Quote:
Mustang said:
Is this thing still going? I'd be interested in joining.
Actually its on hold. We did play through a test scenario. In order for me to do it right it will require special OOB's for the player characters. This is/will be very time intensive which I don't have much of right now.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #12  
Old February 1st, 2006, 02:35 AM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: Muliplayer Campaign Idea with SIngle Man units

Maybe I could do it. I have plenty of free time. What is it that you're trying to do?
Reply With Quote
  #13  
Old February 1st, 2006, 03:38 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Muliplayer Campaign Idea with SIngle Man units

Quote:
Mustang said:
Maybe I could do it. I have plenty of free time. What is it that you're trying to do?
It would require a custom built OOB for the player characters. Unfortunately this can only be done after characters are created and I am writing the rules/guidleines for this. Its the creation of the actual ruleset that is needed.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #14  
Old February 1st, 2006, 04:12 PM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: Muliplayer Campaign Idea with SIngle Man units

Do you mean you're trying to figure out how the whole thing is going to work? The test game looked pretty interesting. I think if you keep it simple it'll work (allow only 2-3 weapons or smoke rounds per person or something, with a maximum real-life weight of around 40 pounds).
Reply With Quote
  #15  
Old February 1st, 2006, 06:38 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Muliplayer Campaign Idea with SIngle Man units

Exactly BUT to be able to edit/customize each character the way I want to I need to create a separate OOB. Some things just cannot be changed in the scenario editor such as the vision rating.

I would also like to have custom formations (to include a character's henchmen or personal vehicle).
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #16  
Old March 7th, 2009, 10:19 AM

davbenbak davbenbak is offline
Private
 
Join Date: Feb 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
davbenbak is on a distinguished road
Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Actually a long time ago I tried to convert SPWW2 to a campaign like the Ambush! board game series where you would control eight single man units against the AI. Has anyone else tried it?
Reply With Quote
  #17  
Old April 22nd, 2009, 09:55 PM

pjbandit2003 pjbandit2003 is offline
Private
 
Join Date: Apr 2009
Posts: 27
Thanks: 6
Thanked 0 Times in 0 Posts
pjbandit2003 is on a distinguished road
Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

I am interested in this. It sounds like fun. If and when you get things sorted out let me know. It is nice to see someone expand the basic concept of these type games.

Reply With Quote
  #18  
Old February 10th, 2010, 10:45 PM

Crazy Ivan Crazy Ivan is offline
Private
 
Join Date: Feb 2010
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Crazy Ivan is on a distinguished road
Question Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Im up for this if it is going to go. I have a long weekend.
Reply With Quote
  #19  
Old November 25th, 2012, 08:19 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Just seeing if this thread still draws views.

Was thinking about a friendly little coop team game vs the AI (or maybe a live OPFOR opponent if I get a volunteer to play that part). It would not be a 1 man per unit game like this thread originally intended but a small team per player format. Think The Rat Patrol but for WinSPMBT. Each player will command a light recce vehicle and the crew/passenger. Probably about a 4-6 man scout size unit. Each turn the scenario files will pass from player to player while they use their unit with the team commander going last to "End" the turn. More details to follow, probably in its own thread.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #20  
Old November 25th, 2012, 10:02 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Re-titled to "WinSPMBT - The Role-playing Game!"

Gonna start a new thread, no need confusing the old format with this newer one.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.