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December 6th, 2005, 04:27 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New PBW Game: The War of the Five Houses
Well, if you want an answer to boster your ego: I was almost interested, but was reminded that I have trouble keeping up with my *two* low-maintenance games, so a high-maintenance game with writing isn't going to work so well. I was also reminded of my habit to drop off anything involving writing after a short period of time, if nobody is standing nearby with a gun pointed in my direction.
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December 6th, 2005, 08:48 AM
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National Security Advisor
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Location: Ohio
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Re: New PBW Game: The War of the Five Houses
If someone wants to join and doesn't want to or have time to write that'll be ok. The story part of it might be too much to ask, I just got a little carried away when thinking up all the possible angles for such a game. Heck, I may find myself without time for writing once school starts back up.
I would ask that you still abide by the "RPish" rule to avoid glassing human opponents worlds even if you aren't writing.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 6th, 2005, 08:55 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: New PBW Game: The War of the Five Houses
maybe a tad OT but I have been reading the dread empires fall series (backstory: After the alien masters die off the races of the Praxis have a civil war. Naxids, who reckon they should lead having been the first subjects, vs the other races) Anyway its a good story of how different elements fight it out to take over leadership. At one point 5 billion people get glassed when the ringworld collapses. Anyway it talks about they are fighting to take over but they still try to avoid glassing each other, although the Naxids do stuff like execute 50 hostages for each of their troops they lose. As one loyalist says, they are fighting to win but their not barbarians.
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December 6th, 2005, 09:55 AM
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National Security Advisor
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Re: New PBW Game: The War of the Five Houses
Ok, I've thought about this some more and decided to officially remove the paragraph about making it a story game. The more I thought about it I'm probably not going to have time to commit to writing as much as I did with the HOTG anyway. I do intend to write a little and I will encourage the other players to write if they want, but it's no longer a requirement.
As far as other setup issues, let's say 2000 point empires. I'm also thinking no events and no ruins. As fun as ruins would be from a story perspective, it's just too destabalising to get that extra colony tech.
My feeling is to disallow surrender, but if someone has a compelling reason to allow it for this game I might be swayed.
Any other thoughts?
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I used to be somebody but now I am somebody else
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December 11th, 2005, 03:27 PM
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Re: New PBW Game: The War of the Five Houses
Please upload .emp files so we can begin
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 14th, 2006, 02:49 PM
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National Security Advisor
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Re: New PBW Game: The War of the Five Houses
One of our players has withdrawn. The House of Xarthus needs a new leader.
I will be upfront and tell you that this particular empire is in last place, but that's not as bad as it sounds. The five houses are all behind the AI players still. The Xarthus are not getting eaten up as far as I can tell. Thier empire is intact. They are surounded by AI, but we all are.
The game has not yet gotten to the point of open conflict between the houses. There have been some border skirmishes between AI and a couple of us, maybe all of us at this point. There have been some disagreements over territory between humans, but nothing that has caused any conflict that I have been notified about.
Anyone interested? I'd hate to turn this spot over to the AI. The game was kind of designed with the idea of five human players and giving one to the AI at this point could upset the balance.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 14th, 2006, 05:53 PM
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Lieutenant Colonel
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Re: New PBW Game: The War of the Five Houses
I *might* be able to take over. I'm still trying to get a feel for my schedule this semester. And there will probably be a few times where I'm away for 3 or 4 days, so I might miss a few turns.
Probably better to get someone with better availability, but if it gets to the point where you either really need to get a player or turn the AI on, let me know
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February 16th, 2006, 10:37 AM
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National Security Advisor
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Re: New PBW Game: The War of the Five Houses
So is anyone interested besides Will? I'd like to find someone that can play regularly. Turns are set to 72 hours, so it's not like you would have to play every day. On the other hand most of the turns so far have been pretty quick, so you don't have to worry about the game going too slow. The other players have been keeping it moving well.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 16th, 2006, 12:03 PM
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Lieutenant Colonel
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Re: New PBW Game: The War of the Five Houses
I'll take it so long as it's not hopeless.
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February 16th, 2006, 03:29 PM
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National Security Advisor
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Re: New PBW Game: The War of the Five Houses
Nothings ever hopeless. As I said, the player is in last place, but it's not that far behind the other human players, and we are all behind the AI. The idea is we are more or less cooperating against the AI, but it's not a strict team thing. It's more of a gotta have allies to survive thing. At some point if we can beat off the AI I fully expect the long knives to come out.
If you want the spot, go to PBW and apply to join. I'll approve you.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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