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  #11  
Old November 18th, 2005, 04:05 PM
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Default Re: Undocumented Deluxe changes

What about all the stuff on the running bug/feature list...? Did any of those get added or addressed?

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  #12  
Old November 18th, 2005, 07:26 PM
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Default Re: Undocumented Deluxe changes

I don't think they did. However, it's been mentioned by MM that he isn't adverse to releasing future patches for SE:IV, so maybe one day.

I think the .mp3 functionality introduced in the patch is reason enough to update your Gold copies.
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  #13  
Old November 18th, 2005, 07:26 PM
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Default Re: Undocumented Deluxe changes

I doubt it. When I sent the list in, it was apparently too late for the deluxe print. The patch only seems to address the mp3 file names vs. track numbers.
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  #14  
Old November 18th, 2005, 08:31 PM
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Default Re: Undocumented Deluxe changes

is there any change or hope for the bugs to get addressed at a later date before SEV comes out?

btw, I've updated the wiki release version.
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  #15  
Old November 18th, 2005, 10:08 PM
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Default Re: Undocumented Deluxe changes

The trade-off to get another bug patch prior to SE:V is that SE:V would be delayed a bit.

But I suspect if SE:IV Deluxe does well, then we might see some sort of patch prior to SE:V's release... does that seem like a reasonable possibility?
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  #16  
Old November 19th, 2005, 12:16 AM
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Default Re: Undocumented Deluxe changes

Quote:
Imperator Fyron said:
Quote:
TRANSLATION: nothing has changed, just "cosmetic" Patch is not needed for Gold, really, unless you plan on playing with someone who bought from the new publisher...
If you want to play a mod with seekers targetting seekers, such as Carrier Battles, Adamant or the new version of Invasion in the works, this is untrue. It is best to upgrade to Deluxe...
Fyron, please explain. How do the use of these mods make Deluxe a necessity?

At this point, I have no intention of wasting my time downloading and installing a patch that does next to nothing.
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  #17  
Old November 19th, 2005, 12:29 AM
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Default Re: Undocumented Deluxe changes

There was a bug that would crash SE:IV when using a "seeking" point-defense weapon... i.e. seekers couldn't hit other seekers. This mods use such weapons.
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  #18  
Old November 19th, 2005, 12:37 AM
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Default Re: Undocumented Deluxe changes

Actually, for the seekers-vs-seekers thing is a host crashing issue. Once the replay is created, it should not be a problem.

However, there are other issues, such as the dissapearing political message glitch, and replays of beam animations firing at range zero.

It is a hefty patch though, so I reccommend that dialup users get it through the Torrent posted here.
You can download it a little bit at a time in the background.

Then, when you find you need it a week or a month later, you'll have it.
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  #19  
Old November 19th, 2005, 01:07 AM
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Default Re: Undocumented Deluxe changes

Quote:
However, there are other issues, such as the dissapearing political message glitch, and replays of beam animations firing at range zero.
Are you saying that these bugs are undocumented fixes?
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  #20  
Old November 19th, 2005, 01:33 AM
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Default Re: Undocumented Deluxe changes

Hopefully. I haven't had a chance to test them yet.
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