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October 31st, 2005, 01:22 PM
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Re: OT: Civilization 4
I liked the idea of culture, but I wanted it to be more like borders where the other empires couldn't cross without declaring war. They always plopped down their city 2 squares from mine. I also thought corruption rose to fast after a certain distance. Also, after modding in SEIV, Civ III seemed constrained a bit. I did enjoy the game, but I only played it for a month or so then got bored.
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October 31st, 2005, 01:51 PM
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Re: OT: Civilization 4
So far, two thumbs up for Civ4, no thumbs down.
Up: Wildcard06, Kana.
Down: None.
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October 31st, 2005, 01:55 PM
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Re: OT: Civilization 4
I am still eating, sleeping and going to work, so it can't be that great 
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October 31st, 2005, 10:14 PM
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Re: OT: Civilization 4
I just found out that combat has been reduced to a single defence stat.
Blarg.
Well, hopefully someone will mod that.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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November 1st, 2005, 11:18 AM
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Re: OT: Civilization 4
Quote:
wildcard06 said:
The best recommendation I can give Civ IV is that on "Warlord" difficulty, it plays like Civ II with a better graphics engine. And Leonard Nimoy, of course.
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Err OK..... what's up with that? 
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November 1st, 2005, 12:43 PM
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Re: OT: Civilization 4
Quote:
Imperator Fyron said:
Hopefully it will not be slated for the rubbish heap like civ 3 was... Not worth risking $50 US.
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Agreed
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November 1st, 2005, 01:00 PM
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Re: OT: Civilization 4
Nimoy voices everything - "In the beginning..." and all the Tech upgrades.
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November 1st, 2005, 02:18 PM
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Re: OT: Civilization 4
Speaking of tech upgrades...
Bring on the MECHA-LINCOLN!!!
http://www.gamespy.com/articles/658/658349p1.html
I wonder if you can really build those 
A good joke in there about "animal husbandry" too 
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November 1st, 2005, 02:20 PM
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Re: OT: Civilization 4
Civ 4 = A lot more of the same... Swordsmen taking out tanks and bombers that cannot bomb. 
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November 1st, 2005, 08:56 PM
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Re: OT: Civilization 4
Quote:
narf poit chez BOOM said:
I just found out that combat has been reduced to a single defence stat.
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This is a highly misleading statement.
I have been a big Civ fan since Civ 1 and am awaiting delivery of Civ 4 right now.
Each Unit does have only one combat strength, but almost every unit has special abilities that modify combat. Plus victorious units earn "promotions" that can be things like a free shot in combat, +50% vrs Mounted Units, etc...
So while each archer has the same base strength, two different archers can have vastly different combat capabilites.
Since I haven't played yet, I can't judge yet, but I expect the new combat system to be a double edged sword.
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