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  #11  
Old October 28th, 2005, 04:08 AM
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Default Re: Queston about DOGA L3

That is very good.

JAF, can you give us specific info on what it is your tying to do with this concept? What kind of part is this effect going to be used for?
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  #12  
Old October 28th, 2005, 04:40 AM
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Default Re: Queston about DOGA L3

Quote:
Atrocities said:
Quote:
JAFisher44 said:
Ok, I can't seem to find a way to do this, but I am hoping it is possible.

I am trying to make an emittion that is semi transparent. Is this possible? Please help me
Try this, make two identical parts, one slightly larger than the other. Make one transparent, and the other you glow effect. (Adjust the glow effect down just a tad).


'Swhat I said. Or meant, in any case.
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  #13  
Old October 28th, 2005, 06:27 AM
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Default Re: Queston about DOGA L3

While we are questioning...What file format does DOGA export in...?

Kana
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  #14  
Old October 28th, 2005, 07:20 AM
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Default Re: Queston about DOGA L3

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Kana said:
While we are questioning...What file format does DOGA export in...?

Kana
Nothing really useful. The Polygon counts are way to high.
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  #15  
Old October 28th, 2005, 11:27 AM
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Default Re: Queston about DOGA L3

Ok, this is what I am trying to do.

Large Image



this is sort of what the thrust from the nozzles of the space shuttle looks like the bright white cone of fire would look a little more realistic if it were about 25% transparent.

I'd also like to add a very slight emittion effect to the outer cone.

Moderator Note: Please limit the size of your images.
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  #16  
Old October 28th, 2005, 03:29 PM
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Default Re: Queston about DOGA L3

What about this, then?
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  #17  
Old October 28th, 2005, 05:50 PM
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Default Re: Queston about DOGA L3

My question: How do you get a perfect Sphere with DOga! I'm trying to make a 5th Imperium Shipset but that's dang hard when the "sphere" has frakkin corners heh.
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  #18  
Old October 28th, 2005, 05:57 PM
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Default Re: Queston about DOGA L3

From what I've seen trolling about on the Star Fleet Command Model sites...most modellers suggest that you don't do a completely round, or circular object...the poly count ends up to high...so you actually end up having a multi-sided object that at a distance and with a texture, look round, or cylindrical...for example...one of the warp engine nacels on a star trek ship should be a long cylindrical tube...but its model with actually 24-64 seperate sides...

As for file export...I ask, because I found a program that will import and export models in like 50 different formats...one of which is .X...and was wondering if I could import DOGA models directly and then export them to .X...

Kana
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  #19  
Old October 28th, 2005, 09:15 PM
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Default Re: Queston about DOGA L3

Quote:
Starhawk said:
My question: How do you get a perfect Sphere with DOga! I'm trying to make a 5th Imperium Shipset but that's dang hard when the "sphere" has frakkin corners heh.
The perfect sphere is a huge polygon hog. I have sphere parts that are perfectly round. The more you use them, the higher the polygon count of your model is.

JAF, that is a nice design. I really like it.
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  #20  
Old October 28th, 2005, 09:17 PM
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Default Re: Queston about DOGA L3

Quote:
Kana said:
As for file export...I ask, because I found a program that will import and export models in like 50 different formats...one of which is .X...and was wondering if I could import DOGA models directly and then export them to .X...

Kana
Yes we can export to X format. However there have been problems with the X exported models. They don't load all that well in the X viewer for SF and SEV.

I would be willing to donate an X model if you like.
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