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  #11  
Old April 8th, 2001, 08:04 AM

God Emperor God Emperor is offline
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Default Re: Any feedback on Romulan or Klingon AI\'s?

Q, I've made a non-point defence Version that utilises standard files (ie Filler techs are gone) and posted it in the mods archive section.
I can't guarantee how well they play without the Filler techs and point defence, but they should be better than your average AI...


[This message has been edited by God Emperor (edited 08 April 2001).]
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  #12  
Old April 8th, 2001, 11:00 AM
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Default Re: Any feedback on Romulan or Klingon AI\'s?

That's great God Emperor. Thank you very much.
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  #13  
Old April 8th, 2001, 11:28 AM
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Default Re: Any feedback on Romulan or Klingon AI\'s?

I discovered a small typing error in the General.Txt file of the Romulan which creates an error message if the Romulan are used as randon empire:

Race Opt 2 Characteristic 3 Type := Intelligence
Race Opt 2 Characteristic 3 Amount := 120

It should read:
Race Opt 2 Characteristic 2 Type := Intelligence
Race Opt 2 Characteristic 2 Amount := 120
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  #14  
Old April 8th, 2001, 11:52 AM
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Default Re: Any feedback on Romulan or Klingon AI\'s?

It's not that I want a promotion, but I just saw another minor error in the general race description of the Romulan: You still have mainly the Cardassian description!
I created two empire files for the Klingon and Romulans, but because I used additional design name files these may not be generally compatible. But it might be useful if you create empire files with the standard data files.
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  #15  
Old April 8th, 2001, 12:18 PM

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Default Re: Any feedback on Romulan or Klingon AI\'s?

Q,
Thanks for the bug catch. With respect to the description, {smile} been a long time since I worked on that file (thanks again).

PS: Not quite sure about your Last comment about standard data files. Would you elaborate a bit more.

PPS: Have posted v130h2 as a fix...Spotted a few other minor bits with the Klingons too.

[This message has been edited by God Emperor (edited 08 April 2001).]
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  #16  
Old April 8th, 2001, 06:22 PM
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Default Re: Any feedback on Romulan or Klingon AI\'s?

quote:
Originally posted by God Emperor:
Q,
Thanks for the bug catch. With respect to the description, {smile} been a long time since I worked on that file (thanks again).

PS: Not quite sure about your Last comment about standard data files. Would you elaborate a bit more.

PPS: Have posted v130h2 as a fix...Spotted a few other minor bits with the Klingons too.

[This message has been edited by God Emperor (edited 08 April 2001).]



You did not include any empire files, which are needed to select the empire in the starting game menu.
When I created an empire file for the Klingons and Romulans I used ship name files which were not included in the original SEIV or TDM-ModPack. I did this because I have now about 30 races and you can't give two empire the same ship names. Now if you would use my empire files, you will get an error unless you downloaded these special ship name files. So may be you create empire files to be included in your races, which use the standard ship names files?
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  #17  
Old April 9th, 2001, 02:33 AM

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Default Re: Any feedback on Romulan or Klingon AI\'s?

Q,
Looks like I did work out what you are getting at. V130h2 includes EMP files with standard ship names.
Thanks again,
GE
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  #18  
Old April 10th, 2001, 01:21 AM
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Default Re: Any feedback on Romulan or Klingon AI\'s?

Hey GE - nice job! The modded tech's were actually why I had not d/l and played with it yet. B/T/W - if you don't mind, I think your quad mod (which I am also getting ready to play a game with) should probably be in the "data/sound/graphic modifications" subtopic (where Daynarr's is). The ideal is for the "maps/scenarios" suptopic will be used for preset scenarios and maps created from the map editor.

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  #19  
Old April 13th, 2001, 01:03 AM
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Default Re: Any feedback on Romulan or Klingon AI\'s?

Both races do a great job in my recent game. The Klingons are 1st place, 2.2 Mill Score, I have 1.1 Mill Points, 2nd place, seem to have not the chance to reach the Klingons score though I have to pay no maintenance for ships and I have all Colony Techs and expand like the rabbits (Happy Easter, BTW). Romulans are 3rd place, they surprised me with cloak-III ships long time before I have researched hyper optics.

One planet of the Klingon Empire likely has declared independency, I have never seen that before: suddenly another empire arose... when I have seen that (during Players taking turn) I switched the new empire to human control to observe it (GJ 1061 Commonwealth). It has the same Race Picture (I guess it has the same race description also) as the Klingons and it is one Homeworld among several Klingon Planets. The Klingons don't seem to care about it since some 1 year now.

GE, your AI-mods are great ! I play with high diff/low bonus/lot fun. I have seen you have made some updates meanwhile, I'm looking forward to them with my next game.
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  #20  
Old April 13th, 2001, 03:27 AM

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Default Re: Any feedback on Romulan or Klingon AI\'s?

PsychoTechFreak,
Thanks for the feedback. I generally find on high diff/low bonus that the Klingons and Romulans generally are in the top 5 (unless they get mugged early or trapped in a corner).

One problem I am wrestling with is with trying to get them to use later weapons types. Have put a post out to the others modders for advice on this.
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