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  #11  
Old April 9th, 2001, 12:07 AM
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Default Re: Research n Sats

quote:
I like this idea, but it needs a better name. IMO, robots aren't capable of the mental leaps research needs beyond raw data gathering

Unless your race is robotoids, thats true
I was just trying to underscore the connection between robo miners and what was wanted with research.
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  #12  
Old April 9th, 2001, 06:48 AM
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Default Re: Research n Sats

quote:
Originally posted by Lucanos:
Yes, I understand you concern, and it would be a bummer if you couldn't place facilities in starships - but whattabout robominers? Isn't that also like a facility ability?


Your right, the robominers and the space yards are exceptions and this is apparently hard coded so we can't change it ourselves.
I too would like to be able to place some facility abilities to ships and units but you have to be very careful not to unbalance the game.
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  #13  
Old April 10th, 2001, 01:25 AM

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Default Re: Research n Sats

Yeah, adding abilities is really hit and miss. Some you can tell by their description others you just have to try. I wish their was a list of what abilities worked on what objects. Maybe eventually their will be a mod guide to go along with the map editor they are adding.
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