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August 29th, 2005, 09:21 PM
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Brigadier General
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Re: Colonization by units?
Quote:
It needed to be stated explicitly. What is your point?
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No need to be rude, people. I had already stated it explicitly in the 4th reply; restating things multiple times is not very helpful.
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Thanks, Geo for the test!
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Another question:
With the devestating effects of a stellar destruction wiping out an entire system, do you think it's appropriate to use the "System - Destructive Center" on normal systems to make it a little harder to destroy stars? The exact value for damage would allow only a heavily armored ship to survive moving onto the star. The justification would be that it just makes sense that moving so close to a star would be inherently damaging. "Sector - Damage" could be used for binary & trinary systems. What say you?
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Slick.
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August 29th, 2005, 09:34 PM
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Shrapnel Fanatic
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Re: Colonization by units?
Now your post, Slick, I only skimmed.
Why use destructive center at all? Wouldn't using the sector - damage ability on all stars in StellarAbilityTypes.txt work just as well? You would have to make stars in binary/trinary systems be of a different type than "Normal Star" to get them to have that ability 100% of the time.
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August 30th, 2005, 12:28 AM
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General
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Re: Colonization by units?
Oops Oh well, should have worked, except that units are probably hard-coded to not be able to colonize. Other than that it woulda worked!
Thanks for clarifying the issue everyone.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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August 30th, 2005, 02:37 AM
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Lieutenant General
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Re: Colonization by units?
That's too bad, that would have been an interesting mod. If it's damaging to move to the same sector as a star, it's going to be harder to build ring worlds and sphere worlds. How does that sector damage work, if you build a starbase on the star, will it keep taking damage each turn, or is a ship only damaged when it moves onto the sector?
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August 30th, 2005, 03:50 AM
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Shrapnel Fanatic
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Re: Colonization by units?
You only get damaged when moving into the sector. Hrm... you do get continual damage each turn from destructive center ability... intriguing, and very evil.
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August 30th, 2005, 10:22 AM
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National Security Advisor
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Re: Colonization by units?
Quote:
Slick said:
Thanks, Geo for the test!
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No problem. I should clarify though that I didn't actually test this recently. I tried modding exactly this idea a couple years ago and what I describe is the problem I ran into with it. I suppose it's possible that a later patch changed things to make this possible, but I don't recall seeing anything in the history file about it.
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August 30th, 2005, 01:44 PM
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National Security Advisor
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Re: Colonization by units?
Quote:
Imperator Fyron said:
You only get damaged when moving into the sector. Hrm... you do get continual damage each turn from destructive center ability... intriguing, and very evil.
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Hmm. Perhaps it might be interesting to give all stars a small amount of destructive center ability. It'd at least work nicely for single star systems.
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August 30th, 2005, 11:20 PM
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Captain
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Re: Colonization by units?
Quote:
Kamog said:
That's too bad, that would have been an interesting mod. If it's damaging to move to the same sector as a star, it's going to be harder to build ring worlds and sphere worlds. How does that sector damage work, if you build a starbase on the star, will it keep taking damage each turn, or is a ship only damaged when it moves onto the sector?
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Well I guess you would have to build defense on said ship or base high enough to take the damage, and regenerate from turn to turn to be able to withstand the damaging effects of the 'solar flares' and such...
Kana
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August 31st, 2005, 12:13 PM
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Brigadier General
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Re: Colonization by units?
Yeah, also building Ring/Sphereworlds would be a much harder task - as if it was easy now...
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August 31st, 2005, 12:47 PM
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Major
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Re: Colonization by units?
Quote:
Slick said:
Yeah, also building Ring/Sphereworlds would be a much harder task - as if it was easy now...
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I don't know, it seemed pretty easy to me (see attached picture). Yes, this is a PBW game, and no, your eyes aren't tricking you, I really do have TWO triple mollys and another six ringworlds besides. The only reason I don't have more is that the bases necessary would really cut into the 300 ship maximum for that game (said maximum is also the only reason I haven't already won by simply building 5 or 6 times as many ships as my opponents already ).
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