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  #11  
Old July 5th, 2005, 09:18 PM
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Default Re: OK, that\'s annoying (another Stellar Manip Q)

If you mod the base to be able to use engines (and have non-zero Engines Per Move), any SM will be usable on a base with engines.
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  #12  
Old July 6th, 2005, 02:11 AM

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Default Re: OK, that\'s annoying (another Stellar Manip Q)

Well, all my ships had movement points, they were stationary the entire turn, in fact...I'll test it tonight to see what different configurations mean practically...
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  #13  
Old July 6th, 2005, 03:23 AM
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Default Re: OK, that\'s annoying (another Stellar Manip Q)

Are they currently holding enough supplies? You cannot perform SM without the required supplies on board. Quantum Reactors are most useful on SM ships, and don't affect their build costs significantly.
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  #14  
Old July 6th, 2005, 07:50 AM

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Default Re: OK, that\'s annoying (another Stellar Manip Q)

Yeah, they all have quantum reactors...
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