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  #11  
Old August 16th, 2006, 08:11 AM

pdoktar pdoktar is offline
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Default Re: US Army OOB

I don�t know about smaller is better in urban environments.. collateral damage will occur anyway, so bigger is better at blowing up buildings and stronpoints etc.

IMO Destroying whole buildings with large charges is the best way to proceed anyhow.
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  #12  
Old August 16th, 2006, 05:23 PM
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Default Re: US Army OOB

"Basically, battlefield lasers will arrive pretty soon (at least for the US)

This has some game engine implications for WinMBT. You can actually now shoot down artillery shells and rockets in flight; I don't know how you could represent this, except as a special "counterbattery" class which can intercept rockets, etc."

Tentatively, what's the doctrine for it?
Is it supposed to protect some high value target from artillery shells which were going to fall too close to it?
Because I have an hard time trying to imagine such system coping with a decent BM-21 barrage, for example.

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  #13  
Old August 16th, 2006, 05:53 PM

whdonnelly whdonnelly is offline
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Default Re: US Army OOB

Based on current news from Afghanistan and northern Israel, there is still a long way to go for anti-missile missile or radar systems.
But from what I understand of doctrine, aerial platforms would give the widest area coverage as an operational or strategic level asset.
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  #14  
Old August 21st, 2006, 05:33 AM
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Default Re: US Army OOB

Anyway, it will be interesting to see US Army employment of guided artillery in the next version of MBT; you'll have artillery with unpreceedented accuracy, and the targeted Hex will become known as the "hex of death"
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  #15  
Old August 21st, 2006, 06:03 AM
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Default Re: US Army OOB

Quote:
MarkSheppard said:
Anyway, it will be interesting to see US Army employment of guided artillery in the next version of MBT; you'll have artillery with unpreceedented accuracy, and the targeted Hex will become known as the "hex of death"
Are you saying that it will be possible to simulate the various Excalibur,Copperhead, Smel'chak and Krasnopol in the next SPMBT release?
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  #16  
Old August 21st, 2006, 08:02 AM
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Default Re: US Army OOB

It is possible now... Just make TOP Attack ATGM with HE warhead with stats of Copperhead and give it to FIST-V and FO units. Same effect with minimal chnges to the code...
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  #17  
Old August 21st, 2006, 10:05 AM
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Default Re: US Army OOB

Are you saying that it will be possible to simulate the various Excalibur,Copperhead, Smel'chak and Krasnopol in the next SPMBT release?

Well, Take US Weapon Slot 76

155mm M777 VT
It's got an accuracy of 10

Simply copy and paste it into a blank slot and rename it to

155mm GPS Guided
and give it an accuracy of 93 (Same as 1000 lb JDAM)

There are only about 15 weapons slots free in the US OOB though...so it's entirely possible that SPCAMO will decide to condense as many of the "guided" artillery shells into a single round for each major calibre; like 155mm Guided, 105mm Guided, etc.
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  #18  
Old August 21st, 2006, 10:15 AM
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Default Re: US Army OOB

ATGM metod would be better, because you always fire a copperhead to a target, one M109 fire one Copperhead, but with 155mmGPS guided gun for M109 you will always fire 4-5 shots in one salvo...
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  #19  
Old August 21st, 2006, 10:28 AM
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Default Re: US Army OOB

Hmm. That's because Copperhead's laser-guided; but with GPS guidance, you can just keep firing them and achieve a high bracket barrage.
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  #20  
Old August 21st, 2006, 10:29 AM
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Default Re: US Army OOB

Hmm - and the accuracy figure is only relevant to the weapon firing in direct fire over open sights. The acc figure for arty weapons is used when an SP mount or field gun is firing direct fire with that weapon.

To simulate laser-designated rounds in SP the ATGM route is probably best (if the observer moves, he tends to lose his shot - so needs to stay still to lase target/ set up the designation kit etc) . It is not ideal, but there is no way to simulate a desigator/missile pairing any other way really. Not without a new game engine.

Cheers
Andy
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