|
|
|
|
|
June 12th, 2005, 10:17 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Modding: like this?
I would say Sky Smith is more a Titan than a mere mortal. That would mean that either Son of Niefel without a shield or a Titan with a hammer could be used as sprite with some recoloring. Or, if you do want to keep him as human, maybe resized Son of Niefel with different color would be enough.
|
June 12th, 2005, 10:20 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding: like this?
I was thinking more in the lines of one guy who made some strange thingy that spewed money and salt...
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
June 12th, 2005, 01:24 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Modding: like this?
Oh, *that* smith. I thought the Air part was more about forging the sky than having Air magic. He forged a warship, a crossbow and a magic cow before succeeding in Sampo, and crafted the golden bride, so I quess he is just a Rainbow mage with hefty Forge bonus.
I would go with Forge bonus 40 or 45, and possibly make him start with A1E1 and path cost 10.. Air is for forging the sky, Earth for forge bonus and mastery over steel, and the cheap paths give the option of going to almost any direction or item.
While you are at it, you might want to add the Great Songmaker, special version of the Hag that transforms not to werewolf but to huge bird, and possibly few others as well. I would have used them as heroes, though.
BTW, the Feller of the Tree would make an interesting hero. Stats of a Giant or Firbolg, spr1 of hoburg and spr2 of attacking Niefel or an axe-wielder of similar size...
|
June 12th, 2005, 01:39 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding: like this?
That high forge bonus would be too big in my opinion but E1A1 might be ok.
I've so far made one pretender, one hero, the special units and almost all commanders.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
June 12th, 2005, 05:05 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding: like this?
Does anybody know the monnbr of the BW Ulm vampire summon? Also, I'd apreciate the monnbrs of some of their infantry and the two more heavily plated commanders.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
June 12th, 2005, 05:13 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Modding: like this?
When inspecting a unit/commander, you can access all numbers by using Shift+I (I as in India, if you are like me and fail to see the difference between I, l, i and L)
|
June 12th, 2005, 05:41 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Modding: like this?
Use
#clearrec
after selecting the nation, and
#addrecunit nr
to add unit with unitnr 'nr' to that nation's recruit list.
However, if you really want to unit nrs of Ulmish units and commanders... here is that part of my Nation Replacement mods, or Nation Null Mods as there are other similar mods now:
#addrecunit 417
#addrecunit 67
#addrecunit 68
#addrecunit 71
#addrecunit 72
#addrecunit 73
#addrecunit 74
#addrecunit 75
#addrecunit 76
#addrecunit 77
#addrecunit 78
#addrecunit 79
#addrecunit 80
#addrecunit 69
#addrecunit 749
#addreccom 427
#addreccom 114
#addreccom 115
#addreccom 116
#addreccom 117
#addreccom 70
#addreccom 325
#addreccom 748
#addreccom 240
The Ulmish units, in the order they are in the recruitment screen, excluding those recruited from site (Guardian and Lord Guardian).
|
June 12th, 2005, 06:22 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding: like this?
Quote:
Alneyan said:
When inspecting a unit/commander, you can access all numbers by using Shift+I (I as in India, if you are like me and fail to see the difference between I, l, i and L)
|
Yeah, I know, but I can't arse myself to play BW Ulm to check it out.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
June 13th, 2005, 03:41 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Modding: like this?
You do realise it would take approximatively two minutes (possibly less), Pretender creation included, right?
|
June 13th, 2005, 04:49 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding: like this?
Well yeah but I am laz...humm, time-efficient.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|