Quote:
NT Jedi says:No army or SC is unstoppable... the way the current game is setup no one in their right mind during mid or late game would be moving 100+ human types around, which have 14-hit-pts or less. Why? Because two casts of Murder Winter or Flames from the Sky would be devastating.
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What exactly is the problem there?
If you spend 1000+ gold on a pile of 100 soldiers, and some jerk comes out with 60 gems on Murdering Winter, you lose about half your troops and he spent 60 gems.
That's 500 gold on troops and at 9 gold/gem that's 540 gold worth of gems. Even the upkeep is instantaneously about equal, the upkeep on the 50 remaining soldiers is 33.3 gold, the upkeep on the 2 Sea Kings who cast 2 Murdering Winters is 36 gold.
The real problem here is that the troops cost significant upkeep while marching around towards their goal, and while the Sea Kings cost upkeep during that period they also were performing a real task like Research, Item Forging, Site Searching, or casting other spells. And that's a big problem. It means that troops aren't a good deal.
Not because magic-related space lasers are too effective at killing (except maybe for Ghost Riders), but because troops are costing upkeep while being mustered and
useless, while mages are being paid upkeep while being mustered and
useful, and Vine Ogres aren't being paid upkeep
at all. The problem really isn't that a Murdering Winter is going to kill a lot of longbowmen if pointed at a large marching army of them. In fact, if Murdering Winter
didn't do that, there would be a big damned problem the other way.
Defense has to mean something, and if you can shield your armies from space lasers then really nothing the defender can do makes any difference and reactive war becomes a sucker's game.
-Frank