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March 29th, 2005, 01:19 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Monsters are Invading
Right, most early game turn files tend to be between 200-450 kb in size, im thinking about games with 12+ players here. In a late game star trek mod game im playing (20 players huge sized galaxy etc) the turn files are 1.1mb, but i doubt our game will get that big. 400-500kb is my guess, the as douglas mentioned, the .plr files are really tiny, if i remember right only a few kb (?)
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April 18th, 2005, 11:24 PM
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Sergeant
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Join Date: Jan 2004
Posts: 203
Thanks: 0
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Re: The Galactic Council needs YOU!
[BUMP]
__________________
"The difference between very sophisticated technology and magic is a very blurry line,� Dean Kamen, Wizard of IT
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April 18th, 2005, 11:49 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: The Galactic Council needs YOU!
I wonder if explicitly saying "new game" in the thread title would help. It's worth a try anyway.
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April 19th, 2005, 04:14 PM
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Sergeant
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Join Date: Jan 2004
Posts: 203
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Re: The Galactic Council needs YOU!
That was the first thing I tried. I got more responses from "The Monster are Invading." But I'll give it a try anyway.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,� Dean Kamen, Wizard of IT
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April 20th, 2005, 02:29 AM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
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Re: The Galactic Council needs YOU!
I keep thinking about it but changing my mind back again. I've got 3 lousy games on PBW going right now that I occasionally miss turns on as it is, I'm in the middle of an IRS audit for my business, and I'm flat broke so I have to work 10 hour days 5 or 6 days a week.
Ee-gad I hate being a grownup.
turin
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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April 24th, 2005, 09:57 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
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Re: New Adamant PBW Game: Monsters Invade
*BUMP*
Just four more players, and we can start! Come on people, join up.
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April 28th, 2005, 06:24 PM
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Private
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Join Date: Apr 2005
Posts: 18
Thanks: 0
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Re: The Galactic Council needs YOU!
If you guys are desperate for membership I would like to join the game. However, I do have some fairly serious problems you would have to put up with:
Namely, I just got the game today, I don't have any mods and I've never played an online game or simultaneous game before. I have been playing the demo religiously for the past two weeks and I studied the FAQs for Newbies thread, so I understand the game, but I have no real experience.
In the very least I imagine I could be either the hapless the empire that gets wiped out in the opening of the invasion, thus increasing the severity and histeria of the situation or the wimpy guy everyone forgets about who shows up at a critical juncture to save the day (maybe).
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April 28th, 2005, 07:05 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: The Galactic Council needs YOU!
Come on in! New players are just as welcome as experienced ones here. The game is strictly for fun, and one of my ideas for roleplaying my monster race is to want at least some challenge from my "prey", so if I start steamrolling over you at any point, my monsters are likely to turn around and seek someone else that can actually put up a fight. Also, with the time it takes to research the first monster ships, plus the time I plan to spend building a home garrison, it'll be 22 turns before my first space monster even sets out.
If you need any help setting up the mod, feel free to ask. For your racial setup, make sure you don't forget to take the advanced traits Imperial Aspirations, a Race Paradigm trait (physical, organic, or magical), a Race Type trait (Normal, Nomadic, Pirate), and (if Normal race, highly recommended for new players) a colony type matching your home planet type. Without those picks, you'll have hardly anything in your tech tree.
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April 28th, 2005, 09:37 PM
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Private
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Join Date: Apr 2005
Posts: 18
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Re: The Galactic Council needs YOU!
Sounds good. Merciful monsters or not, I suspect my self-esteem is gonna take a beating.
I have the first of what will doubtless be many questions:
Which mods do I need for the game? Just the Adamant mod?
Which mods improve the game the most in general?
When I was setting an empire, the "Hardy Industrialists" trait offers a 25% construction bonus for 1000 points, but increasing your construction aptitude to 125% also costs 1000 points. Do they do the same thing?
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April 28th, 2005, 09:37 PM
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Corporal
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Join Date: Jan 2005
Posts: 123
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Re: The Galactic Council needs YOU!
Hey i'll join i never played adamant mod but guessing it will be fun:-p. Hey btw welcome to the threads mastermindkar. Hope u like the gmae
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