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March 12th, 2005, 03:21 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Cheaters AI Race
I wonder if a "cheater" race already exists, unknowingly.
I also wonder if a "cheater" race would be allowed in any future "AI Deathmatch" tourneys.
Quote:
Imperator Fyron said:
The AI ignores every single restriction in ship designing you can imagine. ...
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I would think that if the AI doesn't need to obey any of the construction rules, then they could use multiple spaceyards on a ship/base, maybe even a planet, to really have a significant construction advantage.
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Slick.
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March 12th, 2005, 04:38 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Cheaters AI Race
No, the facility spaces and ship size are enforced for AI's. Multiple space yards on a planet might be possible, though, and multiple space yards on a ship has already been posted as in use for this race.
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March 13th, 2005, 11:22 AM
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Major General
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Join Date: Jan 2005
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Re: Cheaters AI Race
I think that the Cheaters may very well be allowed in the AI Deathmatches, for players who want to play against a REALLY tough player..... also, are you making the rest of the AI for this race TDMishly hard? Then it would be a real boasting feat if you beat one of these in the AI Deathmatch.....
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 13th, 2005, 12:03 PM
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Sergeant
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Join Date: Jan 2005
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Re: Cheaters AI Race
I think Cheaters should all have a reset button to stop the game and force you to start over from scratch if they begin to lose.
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Rudy Huxtable
Cosby Kid and Proprietor
The Won-Ton Violence Take-Out Hut
Eagles may soar, but weasels don't get sucked into jet intakes.
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March 13th, 2005, 02:06 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Cheaters AI Race
I believe the max number of spaceyards the AI can put on a ship or base hull is 2. The spaceyards are each 400kt and the largest hull size can only fit two.
The Cheaters AI will use the stock data files, so you could just plug them into your regular game. My computer is still broken and I'm waiting for the Windows XP cd from home so I can fix it. Once I do, I can get back to work on race.
As for being allowed in an AI Deathmatch, I personally think it would be unfair because it's not a regular AI. But if whoever's running the match will allow it, I will enter them. Tournaments are always fun. The Cheaters will be like the Harlem Globetrotters of AI modding.
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March 13th, 2005, 06:13 PM
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Shrapnel Fanatic
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Re: Cheaters AI Race
Huh? A starbase is 2500 kT. That is easily 5 space yards, or 6 with a master computer. A baseship is 1500 kT. That is easily 3, still leaving enough space for essentials...
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March 14th, 2005, 04:10 PM
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Major
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Re: Cheaters AI Race
Oh yeah. I was thinking about ship hulls. But I tried adding more than two spaceyards using several req ability entries, but the max number of spaceyards remained two. I think the AI was placing one for the req abilities and one for the majority component ability.
Now that I think about it, I never tried it with the secondary component ability. That might yield 3 spaceyards.
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April 15th, 2005, 11:48 PM
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Major
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Re: Cheaters AI Race
Hmm, seems I was wrong. I was going by the fact that another way I found to ignore characteristic limits that I'm not too sure I want to post, as it is possible for human players and would allow blatant but not easily detectable cheating on PBW, allowed negative characteristics. For example, I set up one race with a negative political savvy and started a test game with it and another race in the same system. When I had them establish a trade treaty, this race received negative income from the treaty. I just assumed that if it allowed negative values one way, there wouldn't be an explicit check for negatives separate from the supposed limits from settings.txt for any way of circumventing those limits.
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